- 2026-11-03
Reconnoitre Objective: when you report, your side's Air Commander (or an allied one) is asked for a strike on what you saw, a Strike on up to three vehicles or CAS on up to three groups on foot. A recon the AI Commander asked for with Find Out Before Attacking leaves the strike to that commander.
- 2026-11-01
In Eden the C2ISTAR task settings only show once auto-generated tasks are switched on.
- 2026-11-01
With an Assault commander on your side, the briefing's mission line now says it attacks one objective at a time, in waves.
- 2026-11-01
The Wiretap task's comms camp no longer goes up inside a building: it needs 30 m clear of any.
- 2026-10-31
Tasks now fight the mission's own enemy by default, the factions of the AI Commanders hostile to your side, instead of vanilla CSAT.
- 2026-10-30
Task updates on the Radio Log page now show in full, newest first, on one scrolling page instead of a cut-off list.
- 2026-10-29
Task updates are kept on the map's Radio Log page, newest first with the in-game time; the hold countdown stays off it.
- 2026-10-24
New task Stop the Saboteur, under Intel & insurgency.
- 2026-10-24
A Supply Convoy on a smaller map now delivers to the farthest town at least 1.5 km away instead of a random spot in the woods. A drop-off that still ends up on open ground moves to the nearest road and stays out of Task Blacklist areas.
- 2026-10-24
A rescued CSAR pilot or a freed Rescue hostage no longer stands frozen once he joins you. He follows and moves with your group.
- 2026-10-24
HVT Assassination can start as a manhunt when the C2ISTAR module's HVT Manhunt Chance is above 0: narrow a search area with clues, then catch him in the time window a Wiretap gives you.
- 2026-10-24
Destroy, SEAD and HVT tasks of one kind now share one entry in the task list, with a line per target naming its town or grid.
- 2026-10-24
CSAR no longer writes four lines to the server RPT each time a pilot is rescued.
- 2026-10-24
CSAR: a rescued pilot gets up out of the panic kneel, takes his gun in hand and follows the players.
- 2026-10-24
Kill HVT: with no named place near the target the briefing gives its 1 km grid square, instead of "near !".
- 2026-10-23
Extract Informant comes in hot, timed and cold kinds as well as classic, set by Informant Extraction on the C2ISTAR module. A cold informant is debriefed at the hand-over and can lead you to a new task.
- 2026-10-23
A preparation task such as a Wiretap that's still open when the AI Commander's assault goes in is cancelled, with a warning from HQ two minutes before. A cancelled Wiretap's Setup Wiretap action goes with it.
- 2026-10-23
Reconnoitre: the two observation posts can be manned in either order. A minute at OP 2 ticks it off straight away, and OP 1 then closes the task.
- 2026-10-23
Informant Exfiltration, VIP Escort, Rescue, CSAR, Aid Delivery and Supply Convoy can end at, or set off from, the nearest Player FOB or friendly base when the C2ISTAR module's Delivery Destination says so. Alt+click on the tablet's task map picks the point for any of them.
- 2026-10-23
The task pin follows the informant, the VIP, the aid vehicle or the aid crate when it moves, for Informant Exfiltration, VIP Escort, Aid Delivery and Medical Outreach.
- 2026-10-22
Reconnoitre Objective is now a real recon: reach an FRV short of the objective, then man two observation posts on different sides of it for a minute each. Only enemy you actually spot is reported, vehicles included.
- 2026-10-22
New task: Reconnoitre Objective. Move to overwatch near an objective, then keep eyes on it from within 600 m for a minute; every enemy group within 500 m is reported to your side.
- 2026-10-21
Holding Distribute Aid on an aid delivery task, or Unload Supplies on a supply convoy, no longer pops up a "Picture ... not found" error. Both now show a box icon.
- 2026-10-20
Wiretap tasks can now come from the AI Commander before an attack, pointed at a comms building at the objective, and clean-up tasks after it takes one, when its Pause After Capture or Preparation Tasks settings are on.
- 2026-10-19
C2ISTAR's AI Takes Over Slow Tasks now shows (min) in its label.
- 2026-10-18
Automatic tasks come one at a time per side, without two of the same kind while another can be picked, and an HVT task's "Eliminate the target" sits under "Assassinate the HVT".
- 2026-10-18
A task's target carries a Wallet (ID): the high value target, the hostage, a downed pilot, the VIP, the informant, the local leader and the contacts you're sent to meet. Take it from him, alive or dead, and a hint says who he was.
- 2026-10-18
A prisoner who talks at a prison can give his captors' side a task to destroy an installation he knew of, or the nearest group he named.
- 2026-10-16
Defensive Counter Air no longer goes out with a blank target and "NaN" bearings, and its BRAA bearing is now a compass bearing from you.
- 2026-10-16
Static AT launchers no longer count as air defence, so they stop turning up as Suppress or Destroy Enemy Air Defence tasks.
- 2026-10-15
Military Defence, Checkpoint Partnership, Market Reopening and Secure Community Event waves stay out of simulated combat for 15 minutes, or until players are near enough for them to spawn.
- 2026-10-14
Medical Outreach, Meet Local Leader, Repair Critical Service and Aid Delivery now end with a hold on the area: the countdown stops while enemies are within 150 m, and the task fails if every player leaves for 30 seconds.
- 2026-10-12
The Talk to soldier window follows the game's language.
- 2026-10-11
Prisoners and friendly soldiers get a Talk to soldier window instead of separate scroll-wheel actions.
- 2026-10-10
A player group can be limited to the task types that suit it with ALiVE_taskTypes in its leader's init.
- 2026-10-10
Generated tasks no longer pick targets inside the C2ISTAR Task Blacklist markers.
- 2026-10-10
Automatic tasks can now go after any of several enemy factions a side lists, one drawn per task.
- 2026-10-10
A hostage rescue can be given its own return point from the tablet's Generate Task screen (Alt+click the map).
- 2026-10-09
Eliminate HVT's meeting is held indoors when a building within 50 m has room: the target and his guard stand on its own floor positions, with the table between them.
- 2026-10-09
Eliminate HVT's target and his guard no longer end up under a house's raised floor; with no building nearby the meeting is held in the open.
- 2026-10-09
Attack waves in Checkpoint Partnership, Market Reopening and Secure Community Event start at least 300 m from your side's groups.
- 2026-10-09
VIP Escort and Informant Exfiltration complete when you bring the VIP or informant to the drop-off by vehicle; boarding threw a script error that stopped the task.
- 2026-10-09
The wiretap task's Setup Wiretap action appears for a player carrying S.O.G.'s toolkit as well.
- 2026-10-09
A hostile wave's empty vehicle is cleared away with the wave in Checkpoint Partnership, Market Reopening and Secure Community Event.
- 2026-10-09
A Destroy Building task that finds no building to target gives up cleanly instead of throwing a script error.
- 2026-10-09
Transport Insertion troops wait for a transport with a seat for each of them. They used to be cut down to fit and the rest were left standing at the pick up.
- 2026-10-09
Transport Insertion troops still board when the player gets out of the transport to secure the pick up.
- 2026-10-07
When every military site nearby is already held, a defence task's new site is now put down at least 500 m from other defence tasks.
- 2026-10-07
Two players or groups are no longer sent to the same objective. Capture and defence tasks pick a place no other task of their side holds, and give it back when they end.
- 2026-10-06
Combat Search and Rescue is raised only for a real ejected pilot now, so it's no longer in the random task pool or the tablet's request list.
- 2026-09-28
Secure Community Event, Checkpoint Partnership and Market Reopening now count an enemy sitting in a vehicle when they check the area is clear.
- 2026-09-28
Task pins are drawn flat, with no drop shadow.
- 2026-09-28
A task's target vehicle marker now shows cars and trucks as motorised and boats as naval, where they had the recon and unknown markers.
- 2026-09-28
In a game hosted by a player, everyone on a task now hears its radio lines, once each. They used to play only on the host's screen, once per player. A mission with its own CfgRemoteExec needs to allow ALIVE_fnc_radioBroadcast.
- 2026-09-28
An IED Disposal task whose device is taken away before you get there is now called off instead of staying open and holding up new tasks, and it no longer picks an ambush IED that vanishes after 15 minutes. A called-off Troop Transport Insertion shows as cancelled rather than vanishing from the list.
- 2026-09-25
Failing a hearts-and-minds task now turns the town more hostile and costs support, instead of winning it over like a success. Each result counts once.
- 2026-09-16
The tablet access item a mission sets now reaches every player, not just the host. Everyone else used to fall back to Laser Designators, so it looked as though only the host could open the tablet. Player Resupply is fixed too.
- 2026-08-27
Capture objective tasks now point at the right place and turn up reliably on large objectives. Big ones could find no defenders at all and never raise the task.
- 2026-08-26
Capture objective tasks keep coming through a long session. The supply of places the commander could send you used to run down as the mission went on.
- 2026-08-19
Tasks that ask you to bring a building down now finish when you bring it down. Affects Sabotage Installation, Destroy Building, Insurgency Destroy Assets and Support the Air Strike. Worth reporting any that still won't close, with Enable Debug ticked on the C2ISTAR module.
- 2026-08-18
Three corrections to this page. Support the Air Strike was missing, making 32 tasks. Troop Transport Insertion now says you must stay in the vehicle while the squad boards. And the rescue task is called Recover Device in game.
- 2026-08-18
A sabotage task not completing when the target comes down was fixed the next day, see the entry above. Setting ALiVE_c2istar_taskDiag to true records what the server sees of each target, worth turning on if you hit anything like it again.
- 2026-08-16
On Constant task generation, tasks now keep coming after one ends. Finishing or cancelling the first task used to stop any further tasks for the rest of the mission.
- 2026-08-15
A reroll that finds nothing now leaves the group with the order it had. Before, asking for a different order could leave a group holding nothing at all.
- 2026-08-15
New setting for how long the commander must wait before repeating a kind of order. Reports had six of the same kind in a row; two requests must now pass before one repeats. Zero turns the wait off.
- 2026-08-15
Asking for a different order when a group can't have one no longer hands one over anyway. It was hard to spot because the tablet greys the entry out while a group holds a task.
- 2026-08-15
The commander offers the nearest free objective again rather than the furthest. Asking for a different order had been sending groups steadily further out, five to eight kilometres away while nearer objectives sat free.
- 2026-08-14
Handing out an order no longer fails partway through on a dedicated server. Seen while a sabotage order was being handed out.
- 2026-08-14
Every task on this page can now be switched off in one place. Set Automatic Player Tasks to No on the C2ISTAR module and nothing here arrives unless you ask for it from the tablet. Worth reporting any task that still turns up unasked.
- 2026-08-06
Panels line up consistently across every tablet display, and Mapbag scaling now matches the reworked tablet. Worth reporting any panel that looks misaligned or clipped.
- 2026-07-28
First published: a reference for every task mission, with what it asks and how to complete it.