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ALiVE.OS · ALiVE 3 Development

Admin Actions

In-game tools for the server admin: teleport, ghost mode, unit marking and quick access to every other ALiVE module's admin menu.

In development · ALiVE 3

ALiVE 3 is in active development. This briefing describes work in progress, and the behaviour it covers is subject to change as testing continues. Check the changelog at the foot of the page for what has moved recently.

On this page

Overview

What Admin Actions does

Admin Actions gives the server admin, or a singleplayer host, a set of in-game tools reachable through a menu (opened with the ALiVE keybind), rather than through scripts or the debug console. It adds an "Admin Actions" entry to that menu automatically, alongside a "Module Settings" hub that links out to the admin-facing menus of any other ALiVE modules present in the mission. The module itself has no visible object in the mission and no settings of its own; it runs in the background and only remembers whether you've switched Ghost or Teleport on.

Every action gated behind this module checks whether the current player is recognised as a server admin (or has debug console access), so regular players do not see these options.

Capabilities

What it handles

Ghost & Teleport

Move around without disrupting the mission

Toggle Ghost mode to make yourself invisible, so AI (and other players) cannot see you, use Teleport to click anywhere on the map to jump there yourself, or use the separate Teleport Units entry to pick another unit on the map and send it to a new spot.

Mark Units

See every unit on the map for a moment

Places colour-coded markers over all active units, plus units that exist in the mission but have not spawned in yet, for about 30 seconds so you can spot what is where.

Profile Non-Profiled Units

Bring stray units into the profile system

Creates ALiVE profiles for any units or vehicles placed in the mission that are not already tracked, so they behave correctly with the rest of ALiVE.

OPCOM Installations

Show OPCOM Installations

Shows every AI commander's objectives and installations on the map for about 40 seconds before they fade, useful for checking what the AI sees. It only appears once an AI Commander is in the mission.

Debug Console

Open the built-in debug console

Available to a recognised server admin, in singleplayer, or whenever the mission itself grants console access.

Module Settings hub

One menu into every other ALiVE module's admin tools

Links out to CQB, IED, Profile System, Civilian Population, Player persistence, Statistics, and Persistent Data submenus. Each one only shows if that module is placed in the mission, and Player persistence also needs persistence switched on.

FOB Permissions

Choose who can dismantle FOBs

Opens the Player FOBs permissions window from anywhere, so an admin can change who may dismantle, recycle at or rename FOBs without standing at one. It only shows when a Player FOBs module is in the mission, and the change holds until the mission restarts.

How to use it

Getting started

  1. Nothing to placeAdmin Actions has no module in the editor. The ALiVE (Required) module that every ALiVE mission has starts it, so the admin menu is there for a logged-in admin once the mission is running.
  2. Check the one settingDisable Admin Actions sits on the ALiVE (Required) module. On No (default) an admin gets every action; on Yes the Admin Actions and Module Settings entries don't appear. Show OPCOM Installations needs a Military AI Commander, FOB Permissions needs Player FOBs, and Debug Console needs console access.
  3. Preview or host the mission as an adminThe entries only show for a logged-in server admin, in singleplayer, or when the mission grants debug console access.
  4. Open the ALiVE menu and go to Admin ActionsPress the ALiVE menu key and choose Admin Actions to see the tools.
  5. Try each enabled actionUse Enable Ghosting to hide yourself and Enable Teleporting to jump to any spot you click on the map. Teleport Units opens the map: click within 50 m of a unit, then click where to send it. Activate Marking Units marks every unit for about 30 seconds, and Profile Non-Profiled Units brings placed units into the profile system.
  6. Check the Module Settings hub links to other modulesFrom the same menu, open Module Settings and check it only lists the admin menus of other ALiVE modules that are placed in the mission.

Recent work

What's changed lately

  • FOB Permissions in the admin menuA new entry, shown when a Player FOBs module is in the mission, lets an admin choose who can dismantle FOBs, recycle at them and rename them, for every FOB, from anywhere on the map.
  • Teleport messages in the ALiVE message boxThe Admin Actions teleport messages now show in the ALiVE message box, with the logo and the module's name as the title, instead of a plain hint.
  • Persistent Data submenu restoredThe link from the admin menu into the Persistent Data submenu (clear this mission's saved data, or wipe all saved ALiVE data) had been switched off and is now back and working.
  • Menu labels tidied upA few admin menu entries used different capitalisation to the rest (for example "Profile non profiled units" and "Toggle OPCOM installations"). They now match the title-case style used everywhere else in the menu.

Status

Where it stands

Delivered

Core admin actions work

Ghost, Teleport, Mark Units, Profile Non-Profiled Units and the Debug Console entry are all present in the menu and functional, matching what their tooltips describe. Show OPCOM Installations joins them only once an AI Commander is in the mission.

Module Settings hub works

The settings submenu correctly shows or hides links to other ALiVE modules' admin menus depending on whether those modules are placed in the mission, including the restored link to the Persistent Data submenu.

In progress

No automatic reset on admin logout

If an admin enables Ghost or Teleport and then leaves, those states are not automatically cleared. This is a known, deliberate gap rather than a bug, since automatically undoing it could interfere with the mission.

Testing

How you can help

There is no Admin Actions module to place. It starts by itself whenever ALiVE runs. In-game as an admin, open the ALiVE menu with the configured key, go into Admin Actions, and try each action: Mark Units should flash markers over units for about 30 seconds, Ghost/Teleport should toggle and let you click the map, Profile Non-Profiled Units should run without errors, and Module Settings should list only the other ALiVE modules actually placed in the mission. A non-admin player should not see the Admin Actions or Module Settings entries at all.

Spotted a problem? Please report it on the ALiVE issue tracker on GitHub, with the map, rough location and what the units were doing so it can be reproduced.

Changelog

Updates to this page

  • 2026-10-16
    New FOB Permissions entry in the admin menu, shown when a Player FOBs module is in the mission. It lets an admin choose who can dismantle FOBs, recycle at them and rename them, for every FOB, from anywhere on the map.
  • 2026-10-12
    The Admin Actions teleport messages now show in the ALiVE message box, with the logo and the module's name as the title, instead of a plain hint.
  • 2026-09-22
    Mark Units markers last 30 seconds and the tooltip now says 30. It claimed 15.
  • 2026-09-22
    The module description stops telling you to place an Admin Actions module. There is none to place; it starts on its own with ALiVE.
  • 2026-08-06
    Page corrected: this is not a module you place. Admin Actions starts automatically whenever ALiVE runs.
  • 2026-07-27
    Page first published.