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ALiVE.OS · ALiVE 3 Development

Ground Transport

A crewed truck, armoured car or APC players order from the Combat Support tablet: pick up, move, patrol a road, or go home, checking the road for IEDs and mines on the way.

New in ALiVE 3

ALiVE 3 is in active development. This briefing describes work in progress, and the behaviour it covers is subject to change as testing continues. Check the changelog at the foot of the page for what has moved recently.

On this page

Overview

What Ground Transport does

The Ground Transport module adds a crewed ground vehicle to Player Combat Support. It sits beside Transport, CAS and Artillery on the same tablet: pick it, pick an order, click the map and confirm. It's placed where the vehicle should start and synced to the Player Combat Support module, which creates the vehicle and its crew at mission start.

While it drives on an order, the crew watches the road 20 to 70 m ahead for IEDs from the Military IED Threat module and for mines anyone but its own side has laid. It stops for what it finds and tries to make it safe; the module's Disarm Chance decides whether that works, and a failed attempt sets the device off at the vehicle. An armed vehicle fires back, under the tablet's rules of engagement.

Capabilities

What it handles

placed-vehicle

Use a vehicle you placed

Sync a land vehicle you placed to this module and it becomes the ground transport where it stands, so the vehicle you chose is used instead of the Vehicle and Vehicle (Class Name) settings. Static weapons are not counted. Only the first synced vehicle is used, and the server log names any other vehicle synced to the module that was left out. With nothing synced, the module builds the vehicle at its own position, as before. A lost one is rebuilt where you placed it, a deck or roof included.

Orders

Pickup, Move, Road patrol, Return to base

Pickup drives to the marked point and waits for you to board until the next order. Move drives there and waits. Both follow the road, then leave it for a spot up to 150 m away if the ground between has no water or steep slope. Road patrol drives back and forth between point A and point B until it's given another order. The Return to base button sends it home. A new order replaces the one under way at once. Speed (Slow, Normal, Fast) is set on the same page.

Talk To Driver

Open the tablet on this vehicle

Riding in a ground transport, or looking at one within 50 m, you get Talk To Driver. It opens the tablet on the Ground page with that vehicle already picked. It shows only while the driver is alive.

Escort

Send an escort along

The Ground page has an Escort box listing the armed ground transports on your side that are standing by. Pick one, give the order, and it drives 40 m behind, staying with the transport between legs and firing on enemies it sees. It goes home when the transport heads home or is lost, or if you give the escort an order of its own.

Road check

IEDs and mines on the road

The crew stops for an IED or a mine on the road ahead, works on it for a few seconds and rolls against the Disarm Chance. Success removes it; failure sets it off at the vehicle. Mines laid by the vehicle's own side are left alone.

Fire back

Gunners return fire

An armed vehicle's gunners engage enemies they can see while the driver keeps going. The tablet's rules of engagement switch between Fire At Will and Hold Fire. They hold fire while the crew works on a device.

Staying in service

Repairs, fuel and respawn

Shot-out wheels or an empty tank leave it waiting as Immobile instead of written off, and a road patrol carries on once it can move. With Military Logistics a supply truck services it where it stands, or at base while it waits. A destroyed one is replaced at base after its Respawn Time, up to its Respawn Limit; leave those empty on the Ground Transport module to use the Combat Support module's Respawn Time and Ground Transport Respawn Limit.

How to use it

Getting started

  1. Place the modulesPlace a Player Combat Support module and a Player Combat Support (Ground Transport) module where the vehicle should start (or anywhere, if you sync a vehicle you placed), then sync the Ground Transport module to Player Combat Support.
  2. Pick the vehicleChoose it from Vehicle (land vehicles that carry passengers), or type a class name in Vehicle (Class Name). To use a vehicle you've placed yourself, sync it to this module: it becomes the ground transport where it stands, and the two vehicle settings are not used.
  3. Set the road checkLeave Check Road for IEDs and Mines on Yes and set Disarm Chance (%) (70 by default). 0 means every find goes off; 100 means every find is made safe.
  4. Give it ordersIn game, open the Combat Support tablet, pick GROUND and the vehicle, pick Pickup, Move or Road Patrol, click the map (for a patrol, Set point A then Set point B) and Confirm. Under Behaviour, set the speed and Hold Fire or Fire At Will, and pick an Escort if you want one. Order Unit RTB sends it home. Riding in it or standing next to it, Talk To Driver opens the tablet on it.

Settings

Every setting, and what it does

These settings choose the vehicle, its road check and whether it's kept resupplied. The module only works synced to a Player Combat Support module, which reads them at mission start and creates the vehicle. Keep Order Markers is on the Combat Support module.

Presets that use this module: Ground convoy: transport, escort and recruits. Place one in the editor to see it set up.

Quick setups

A route-clearance truck that's good at its job

  • Check Road for IEDs and Mines: Yes
  • Disarm Chance (%): 90

It stops for nearly everything on the road and makes almost all of it safe, so convoys can follow it.

An armed vehicle that fights its way through

  • Vehicle: B_MRAP_01_hmg_F

An armed vehicle's gunner returns fire while the driver keeps going; switch the tablet's ROE to Hold Fire to keep it quiet. Once it's standing by, pick it in another transport's Escort box to send it along as a guard.

A risky ride on IED-heavy roads

  • Disarm Chance (%): 40

More than half of what it finds goes off at the vehicle, so players will want to clear the road themselves.

A vehicle that's refuelled and repaired in the field

  • Use Military Logistics: Yes

When it runs low or can't move, a Military Logistics supply truck comes to it, if a Military Logistics module serves its side.

General

6 settings
CallsignDefault: MULE ONE

The vehicle's name on the tablet and over the radio.

AffectsShown in capitals. Orders come from the tablet only.

See it inGround convoy: transport, escort and recruits (MULE ONE), Ground convoy: transport, escort and recruits (MULE TWO)

VehicleDefault: HEMTT Transport (B_Truck_01_covered_F)

The truck, armoured car or APC that's created, from a list of land vehicles that carry passengers across every loaded faction.

AffectsAlso decides the side it serves, unless you place your own vehicle with a crew on the module.

See it inGround convoy: transport, escort and recruits (B_Truck_01_covered_F), Ground convoy: transport, escort and recruits (B_MRAP_01_hmg_F)

Vehicle (Class Name)Default: Empty

A class name used instead of the list choice.

AffectsFor vehicles the list doesn't show. A civilian vehicle is crewed as EAST, so pick a military one.

CodeDefault: Empty

Code run on the vehicle when it's created, with this the vehicle.

AffectsRuns again on each replacement.

Respawn Time (s)Default: (empty)

How many seconds pass after this vehicle is lost before a replacement is built at its base.

AffectsLeave it empty, or enter 0, to use the Respawn Time on the Player Combat Support module (600 seconds, 10 minutes, unless changed). Any other number is used for this vehicle alone.

TryType 120 to get a replacement 2 minutes after a loss.

Respawn LimitDefault: (empty)

How many times this vehicle is replaced once it is lost. The count is kept for this vehicle alone.

AffectsLeave it empty to share the Ground Transport Respawn Limit on the Player Combat Support module (3 unless changed; empty there means no limit). 0 means this vehicle is never replaced, and once the count runs out it stays lost.

TryType 1 to allow a single replacement.

Road check

2 settings

While it drives on an order, the crew watches the road 20 to 70 m ahead and stops for an IED or a mine.

AffectsIEDs from the Military IED Threat module, and mines laid by anyone but the vehicle's own side.

The chance, 0 to 100, that the crew makes a found device safe.

AffectsA failed roll sets the device off at the front of the vehicle.

See it inGround convoy: transport, escort and recruits (70), Ground convoy: transport, escort and recruits (70)

Logistics

2 settings

Military Logistics sends a supply truck to refuel, rearm and repair it.

AffectsAt base while it waits for orders, or where it stands when it can't move. Needs a Military Logistics module serving its side.

See it inGround convoy: transport, escort and recruits (1), Ground convoy: transport, escort and recruits (1)

Logistics SourceDefault: Static (LOGCOM Base)

Where the supply truck comes from.

AffectsDynamic sends it from a nearby friendly objective instead.

Highlights

What it does

  • New support typeGround transport joins Transport, CAS and Artillery on the Combat Support tablet, with its own panel, SITREP and radio calls in seven languages.
  • Drives off the road to your spotMove and Pickup now leave the road for a spot up to 150 m away when the ground between is clear of water and steep slope. On Stratis an MRAP reached a spot 57 m off the road.
  • Escort boxThe Ground page has an Escort box listing armed ground transports that are standing by. A ground escort drives 40 m behind the transport and fires at what it sees. The same box on the air transport's page lists attack helicopters and armed transport helicopters.
  • Talk To DriverRiding in a ground transport, or looking at one, opens the tablet on it with the vehicle already picked.
  • Order markers stay on the mapWith Keep Order Markers on the Combat Support module (the default), the destination, or both ends of a road patrol, stays on the ordering player's map until the order is done or replaced.
  • Own respawn time and limitRespawn Time (s) and Respawn Limit on the module set how soon and how often this vehicle is replaced. Left empty, they follow the Combat Support module.

Status

Where it stands

Delivered

Orders from the tablet

Pickup, Move, Road patrol between two map points, and Return to base, with speed and rules of engagement.

Road check with a disarm roll

IEDs and other sides' mines found on the road ahead; the Disarm Chance decides, and a failure sets the device off at the vehicle.

Repair, fuel and resupply

Immobile instead of lost; serviced by Military Logistics in the field or at base; respawned within a limit.

Escort, Talk To Driver and off-road moves

A ground transport can have an armed ground escort, opens the tablet from Talk To Driver, and drives to spots off the road.

Testing

How you can help

Place a Player Combat Support module and a Ground Transport module, sync them, and pick a vehicle (an armed one to see it fire back). In game open the Combat Support tablet, pick GROUND, the vehicle and an order, click the map and confirm. For a road patrol, use Set point A and Set point B. To see the road check, place a mine or an IED town on a road it will drive, and try Disarm Chance 100 and 0. Report anything the vehicle does that its order didn't ask for, and the RPT lines that start with 'ALiVE Combat Support - ground transport'. Leave an armed ground vehicle standing by, then give another ground transport an order with it chosen in the Escort box and check it trails 40 m behind. Click a spot about 100 m off the road for Move and check the vehicle leaves the road for the last stretch. Get in or stand next to it and use Talk To Driver.

Spotted a problem? Please report it on the ALiVE issue tracker on GitHub, with the map, rough location and what the units were doing so it can be reproduced.

Changelog

Updates to this page

  • 2026-11-01
    In Eden the logistics source row only shows when logistics is on.
  • 2026-10-16
    A ground vehicle placed on a carrier deck or a rooftop now respawns there, not on the sea floor or inside the building.
  • 2026-10-16
    Sync a ground vehicle you placed to the Ground Transport module and it becomes that vehicle where it stands, instead of one built at the module.
  • 2026-10-14
    New Respawn Time and Respawn Limit settings for this asset. Left blank, it uses the Combat Support module's.
  • 2026-10-14
    The module is now called Player Combat Support (Ground Transport) in Eden, like the other Combat Support modules.
  • 2026-10-12
    Ground Transport has its own module icon, a truck.
  • 2026-10-12
    New module: a crewed ground vehicle ordered from the Combat Support tablet, with a road check for IEDs and mines, fire back, and repair, fuel and respawn.