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  2. 8 years ago

    What exactly your problem are?

  3. Edited 8 years ago by HeroesandvillainsOS

    @DaVidoSS What exactly your problem are?

    I think there might be a problem with 3CB or I'm doing something wrong (or maybe I messed up a setting but the same thing happens in AuTigerGrad's British Steel mission which uses 3CB too).

    When used as a faction for OPCOM/Mil obj/Civ obj, the amount of units in the force pool are not reflected on the map when you debug the Virtual AI module.

    So let's say BLUFOR (UK3CB_BAF_Faction_Navy_MTP) has a force pool of 100 and OPFOR (OPF_F) has a force pool of 100. When you debug the Virtual AI module, all 100 OPFOR units will show up on the map.

    But for BLUFOR (3CB), only a few do. Sometimes 1. Sometimes 4 or 5. But not 100 which is supposed to happen.

  4. Edited 8 years ago by DaVidoSS

    This is because the faction that you selected has only infantry groups. I assume the ALiVE cant work great with such not standardized config.

    There are are no groups for OPCOM faction(s) ["UK_3CB_BAF_Faction_Navy_MTP"]! Please check if you chose the correct faction, and that the faction has groups defined in the ArmA 3 default categories infantry, motorized, mechanized, armored, air, sea!

  5. Edited 8 years ago by HeroesandvillainsOS

    So you're leaning towards it being the faction itself and not me messing something up then? Remember some virtualized groups show in my mission (so it partly works) and they are controlled by OPCOM when they spawn. Usually between 2-7 virtualized units. Just not 100+ which is supposed to happen when I have 100+ in my force pool.

  6. Edited 8 years ago by HeroesandvillainsOS

    Davidoss, I believe the faction name is written incorrectly above. Could you try UK3CB_BAF_Faction_Navy_MTP instead?

  7. I have similar problem some time ago. Have to create config patch to make it working. Since that all is working flawless.

  8. Edited 8 years ago by HeroesandvillainsOS

    LOL! Could you share? And again the faction name you wrote is not correct. I'd love to see it written the right way and re-checked (I have it correct in my real missions). If I wrote that it is wrong.

  9. I have not write anything . This is all your setup.

  10. Edited 8 years ago by HeroesandvillainsOS

    That's ok. I'll confirm it later on so thanks for checking. If you do have a functioning config patch you feel comfortable sharing I'd appreciate it. I just want to "confirm" the issue so I can let the 3CB team know.

  11. Edited 8 years ago by DaVidoSS

    I think you have answered your question self.
    After change to correct faction class you have :

    [16,33,0]

    16 profiles east
    33 profiles west
    0 profiles independent

    But there are still no vehicles or would be wanilla arma blufor vehicles groups used as you have left there NATO faction as main OPCOM faction

  12. @DaVidoSS I think you have answered your question self.
    After change to correct faction class you have :

    [16,33,0]

    16 profiles east
    33 profiles west
    0 profiles independent

    But there are still no vehicles or would be wanilla arma blufor vehicles groups used as you have left there NATO faction as main OPCOM faction

    Isn't there supposed to be 100 profiles for west and 100 profiles for east?

  13. Is not, because you have limited the groups count to 20

  14. Edited 8 years ago by HeroesandvillainsOS

    Gotcha. I made that test super super quickly and very early this morning after having this issue on some missions I made and missions other people made. Clearly I didn't look at it closely enough when I made the test. I'll spend some time with this later. Thanks.

    EDIT: Wait? Are you talking about the active limiter? The profiles should still show up with debug on, right? At least when I have the active limiter on 15 in my very large missions, 100's of OPFOR profiles still show up so I don't think that can be the issue.

  15. Edited 8 years ago by DaVidoSS

    Maybe, i am not sure about. Anyway there also not much placement for each sides. After i add mill placement the count of entities has grow up

    [57,54,0]

    and there will be more after some time due to reinforcement events.
    But the blue vehicles groups are not there

  16. Edited 8 years ago by HeroesandvillainsOS

    Yeah. I don't want to keep spamming the forums so I'll just say that 57,54 is much more appropriate (thanks for testing!) so it obviously is something I did wrong and not the faction itself. The example mission I posted was just an (incredibly sloppy) attempt to show OPFOR spawn 100 virtual units and 3CB not spawning nearly as many.

    I probably have the faction name wrong or something so thanks for confirming its a "me" issue. Thanks man.

  17. Edited 8 years ago by DaVidoSS

    Why you mean that we are spamming the forum? where we should write about then if not here?

    After 10 min you have

    [88,105,0]

  18. Spam away, gentlemen :)

  19. Not you Davidoss. You speak valuable information meant to be consumed by the masses. I talk gibberish and make bad tests and walk in circles wondering why the room is spinning. :)

    I'm happy to see the test mission working correctly. Now just to find out what went wrong in my real missions and I'll be golden.

  20. Edited 8 years ago by HeroesandvillainsOS

    @DaVidoSS But there are still no vehicles or would be wanilla arma blufor vehicles groups used as you have left there NATO faction as main OPCOM faction

    I just caught this part. You say NATO. Is this 88,105,0 with NATO as BLUFOR or 3CB as BLUFOR?

    As long as UK3CB_BAF_Faction_Navy_MTP is in all of the force faction lines, no NATO troops or vehicles should spawn. What's left should be 3CB infantry only.

    Are the units 3CB infantry or NATO?

  21. 3CB only i have removed the NATO entry that you have set in opcom setup.

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