ALiVE Map List and Descriptions

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  2. 7 years ago
    Edited 7 years ago by HeroesandvillainsOS

    I need another map recommendation. I'm out of ideas. :( I just pretty much wrapped up a mission on Diyala in prep for the next ALiVE update, so I'd like to try something new. Preferably not middle eastern.

    Indexing moves so fast here it's hard for me to know what's working well and what isn't. Are you guys having fun on anything in particular ATM?

    I think I want to make something with the RHS Russians as the player side, but beyond that I'm stumped. I checked out Beketov and I don't think it's gonna work for me (too many fences and they will play havoc with AI IMO).

    It doesn't need to be Russian feeling; just not middle eastern. Any suggestions would be welcome. I'd hate to just pick something and find out the map has indexing issues or lighting issues or whatnot.

  3. Edited 7 years ago by marceldev89

    @HeroesandvillainsOS Beketov works fairly well. I did a mission in Beketov city with a few custom objectives spread around and it was quite enjoyable. The fences can be annoying at times but they AI seems to like to "hide" in fenced of areas which gave me quite the adrenaline kicks a few times. ^^

  4. Haha! I kind of pictured a mission on that map sort of feeling like it was on rails and that navigation might end up being a nightmare for my AI teammates. It's cool to see you're enjoying it and that the enemy/obj spawned AI using the cover to their advantage though!

    I didn't expect a reply over the weekend TBH. I just cross posted this on BIS forums. :)

  5. I'm kind of in the same situation to be honest. Except I don't mind a Middle Eastern map. It seems like every map I've wanted to make a mission on lately (Diyala, Zargabad, Kunduz, Al Rayak, Panthera etc etc) seem to be broken, which I assume is all due to either needing reindexing or this bug that stops enough civilians spawning. (I gots to have me a lot of civs :P )

    Doesn't help that I don't really "feel" Tanoa I guess.

  6. Friznit

    21 Aug 2016 Administrator

    Gunkizli is good. It's middle eastern buildings but not desert.

  7. Edited 7 years ago by HeroesandvillainsOS

    @JD_Wang LOL yeah I noticed that too. Pretty sure Panthera just got indexed though so you can cross that off the list soon I think! I downloaded it yesterday and it's pretty as hell.

    @Friznit oooh good idea. :) I think I may try Chernarus for a conventional Russian vs Ukranian battle. That map is still playing nice with ALiVE mostly, yeah? I scouted it yesterday and feel pretty good about it assuming it works fine these days (there are differing reports when searching the forums).

    Also, any word on how SMD Sahrani or Bornholm are working right now? Probably fluffed up due to the new lighting I'd gather.

  8. I'm fairly sure Sahrani works fine. I'm thinking about building an RHS conventional war on there myself this week to keep me going until the next ALiVE release, which as I understand should fix the civilians issue.

  9. Honestly, I haven't had any issues with many maps at all right now.

    Sahrani, Isla Duala, etc. They all work fine for me. Spawning is great. Civs spawn fine, etc.

  10. Edited 7 years ago by HeroesandvillainsOS

    @JD_Wang I'm fairly sure Sahrani works fine. I'm thinking about building an RHS conventional war on there myself this week to keep me going until the next ALiVE release, which as I understand should fix the civilians issue.

    I decided to go with Chernarus and cross my fingers it will work. I'm finding the best mission making method for me right now is to build the bases and add everything non-ALiVE related first before plunking down the ALiVE modules (for whatever reason doing it the other way around causes me issues). So if it doesn't, I'll have put in a lot of unnecessary work. :) I should probably mock up a quick test just to be sure.

    Still undecided on exactly what kind of mission I want it to be though. I'm thinking of giving the player side (Russia) control of the two smaller bases, and have us outnumbered by the Ukranians who'd also control the main airfield (that we ultimately would need to take over to cut off their resources and "win."); barring any better ideas.

    I kind of wish the winter version of Chernarus was indexed or what have you, because it would be cool to make the same mission on both maps. Maybe Arma 4 will have dynamic seasons. :)

    What maps are you considering?

  11. I'm probably going to go back to Sahrani. I'm actually thinking about making a special operations base on the small island of Rahmadi in the south. Then populating the rest with some sort of rebel forces + civilians. That way we can run small hit and run operations against said rebels, or even use the ALiVE logistics functions to try and construct an FOB on the island.

    I've been using 3CB BAF for a while so I think it's time to build something around RHS and maybe Project OPFOR

    At least that's my initial thoughts.

  12. @HeroesandvillainsOS  @JD_Wang LOL yeah I noticed that too. Pretty sure Panthera just got indexed though so you can cross that off the list soon I think! I downloaded it yesterday and it's pretty as hell.

    @Friznit oooh good idea. :) I think I may try Chernarus for a conventional Russian vs Ukranian battle. That map is still playing nice with ALiVE mostly, yeah? I scouted it yesterday and feel pretty good about it assuming it works fine these days (there are differing reports when searching the forums).

    Also, any word on how SMD Sahrani or Bornholm are working right now? Probably fluffed up due to the new lighting I'd gather.

    What units are you using for the Ukrainians? I've been trying to find some that have armor / vehicles / static weapons. Until GREF works, I've found myself kind of stuck. I briefly tried Leights Opfor but some of those units don't even spawn, it causes the map to load infinitely, or the way they do spawn, it's not NEARLY as populated compared to if I use RHS units like Marines or Army. It's very bizarre.

  13. Are you using the old Leights OPFOR or the new Project OPFOR as that's much better and up to date.

    Otherwise Massi probably has a pack (I think the Chernarus pack with vehicles) which could probably work for what you want.

  14. @JD_Wang Are you using the old Leights OPFOR or the new Project OPFOR as that's much better and up to date.

    Otherwise Massi probably has a pack (I think the Chernarus pack with vehicles) which could probably work for what you want.

    I didn't even know Project Opfor existed. And it works with ALiVE? I'll have to go try it and get back to you.

    Would be nice if someone updated the Wiki with all of the units that work. I would, but I don't know that yet lol. Thanks!

  15. @Dexter As far as I know Project OPFOR is what leights has become. Plus the guys who picked it up and are working on it have said they want it to be fully ALiVE compatible.

    It still needs some work, and I'm pushing them to make civilians just as much a part of the pack as the OPFOR so they're useful in Insurgency style missions.

  16. Yeah that's a very good call having civilians. It's the only reason I use CAF AG these days. Even in non-insurgency missions, having civilians around is a great immersion multiplier.

  17. Honestly if I knew anything about creating units I'd make a pack with Middle Eastern civilians with beat up old cars and utes, and do the same for a European theatre.

    Then take all those exact units, give them AK's, RPG's etc mount an HMG on the utes and make it an independent force.

    The reason I've been playing my Takistan insurgency for so long is not being able to tell the difference between civs and insurgents makes for much more tense gameplay. It'd be even better if some insurgents would wander around without weapons, then head to their house or HQ to grab an AK when you rolled into town.

    Patrolling through a town, and having a bunch of civilians wandering around you going about their business, and not knowing which, if any, are going to pull out an AK and shoot you. Now that would be the ultimate goal.

  18. If the commander is asymmetric you already have that chance for some civilians to be insurgents without weapons.

  19. @JD_Wang Have you checked out ALiVE's dev version on Github?

  20. @SpyderBlack723 yeah I've been on the wrong end of those guys a couple of times, but in my perfect world they would be the majority of insurgents. Don't get me wrong I'm happy with the way things are, but the idea of all insurgents being "civilians" until they can ambush the players is really cool/scary.

    @HeroesandvillainsOS no not yet, I was considering it but I think I'll just remain patient and stick to release versions. It makes sharing missions/getting others to play easier.

  21. Currently on Github, you can make your own factions. Hopefully it's stable and makes it into the next release! Then you can have the insurgents of your dreams. :)

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