Help setting up HC on ALiVE

  1. 7 years ago

    So my unit is making the milestone jump for ALiVE by adding Headless Client. However, this is the first time I have done this (and more specifically, for ALiVE). Can anyone here give me the lowdown on how to set this up (you may have to explain it to me like i'm five).

    A bit of info first. We plan on getting a separate server to be used as our HC. We would like it if the HC automatically tries to join and connect whenever people join to play. So any help would be appreciated.

  2. Edited 7 years ago by HeroesandvillainsOS

    I've never actually done it, but one thing you'll need to do within your mission is to place down a headless client module, name it HC, and make it playable. And then set the AI distribution to headless client in the ALiVE Required module.

    This thread may help you further, as there's some links inside which should get you started: http://alivemod.com/forum/1692-headless-client-setup/0

  3. Friznit

    8 Aug 2016 Administrator

    It's actually pretty straight forward. Guides to setting up the HC on the server are here Settings up HC on the server is all here: https://community.bistudio.com/wiki/Arma_3_Headless_Client

    Then in the mission editor: place the HC module, call the same as what you called your HC when you set it up. Make sure it's Playable. Add ALiVE modules to taste and set AI distribution to Headless Client. ALiVE will automatically load balance across multiple HC's if you're running more than one.

  4. Edited 7 years ago by Mannulus

    So after about four hours. I got HC to connect to the server and automatically go into its slot. The issue I am now facing is for some reason, all the AI around where I put the HC Playable unit is currently spawned. Is there a way to fix it so it just spawns AI around the players?

  5. Place the HC module off at the corner of the map.

 

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