Small group play

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  2. 8 years ago
    Edited 8 years ago by DaVidoSS

    Obviously this is a function.
    Returns an array with side units count profiled + spawned
    [_east,_west,_indep]

    Preprocess this code in any file and call by:
    _domination = [] call function.

  3. @HeroesandvillainsOS 

    Thanks for the response and commentary on TADST. I just got back to reading this morning - long work week and feeling under the weather. I am glad someone confirmed some issues though - in my Arma group I have long held the contention, ALIVE or not, that with all the recent difficulty changes to Arma, and when you throw in mods like ACE, how does the game know what to set and how does it prevent mods or tools from clobbering each others' settings? We have seen an example where we set a sniper that was spawned in to have, relatively, zero chance of hitting anything...and somehow he bullseyes a helicopter pilot through the glass while coming in for landing with about a 40% success rate. Given the settings we forced down on that unit, not *impossible*, but he beat some long effin' odds. My contention has been that either a mod or the server tool is either not forcing down the set difficulty or another mod is taking priority where we did not set those settings.

    I will keep this in mind as I work to design ALIVE-based stuff.

  4. Edited 8 years ago by HeroesandvillainsOS

    Yeah it's not. Tophe just posted and he is going to give us an update so fingers crossed, TADST will be working soon. Right now it forces default difficulty.

  5. @HeroesandvillainsOS

    Had some decent success tonight in playing around - was trying to set up some stuff on one of the CUP terrains (Porto) but ALiVE gave me some trouble. I switched over to Stratis and managed to create a very simple spawn of bad guys, although I have not fine tuned it yet. My first goal is to learn what I need to do to make ALiVE do something very specific as in "spawn a fireteam exactly here". I have gotten them to spawn in a vicinity, but as inexperienced as a lot of my teammates are, we need to go to an exact spot.

    If you have any insights to offer on that, would be great. Otherwise, having a lot of fun learning and doing.

  6. Highly recommend doing your tests etc using default factions and either Stratis or Altis. This will ensure mistakes you make are actual mistakes not something to do with the faction or the map. When I first got my hands on ALiVE I spent a long time on Stratis (mostly cause it loads faster) just trying different types of setups and seeing how it played out in 4x speed.

    Also when first working with a map place down the required modules and then both a military and civilian placement module - set both modules as "Objectives Only", have them cover the entire map (ie: no TAOR) and make sure all debug options are on. Preview your mission then check the map - you will see where all the objectives are and their priorities. Take a screenshot and save it for planning your mission.
    http://alivemod.com/wiki/index.php/FAQ#What_do_the_numbers_mean_.2850.7C150.29_next_to_the_placement_modules_in_debug.3F

    Also note that ALiVE really doesn't handle the "spawn a fireteam exactly here" stuff too well - it's design is really meant for a much larger picture. You can manually place units and sync them to the ALiVE commander but it may decide it needs them more elsewhere and move them away.

  7. @SavageCDN
    Thanks for the input, I will see about working that out this evening after our group does our mission tonight.

  8. 7 years ago

    @HeroesandvillainsOS

    TADST was updated!

    http://www.armaholic.com/page.php?id=11656

  9. @singularity80 @HeroesandvillainsOS

    TADST was updated!

    http://www.armaholic.com/page.php?id=11656

    Yeah I'm using Baconeo's version doing a night op on FATA right now. :) I'll pick up Tophe's official update here pretty soon. The fact that he's still active makes me smile from ear to ear. TADST is an incredible tool.

  10. @HeroesandvillainsOS @SavageCDN

    Been putting in some more hours today based on your feedback - making progress. Got ALiVE spawning bad guys in a specific area and been having some fun testing with triggers and the AI Skill module. All seems to be going well.

    I am sure I will have another question or 27 sometime soon, but wanted to update and appreciate the time you took to offer your experience and insight.

 

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