RHS custom factions and alive

  1. ‹ Older
  2. 7 years ago

    This is the setup I usually use:

    • 1 MIL placement with force faction set to rhs_faction_msv
    • 1 CIV placement with force faction set to rhs_faction_msv
    • 1 MIL placement with force faction set to rhs_faction_tv and weighting set to Armored
    • 1 CIV placement with force faction set to rhs_faction_tv and weighting set to Armored
    • 1 AI commander with factions set to ["rhs_faction_msv","rhs_faction_tv"]
    • All 4 placement modules synced with the AI commander

    That's it, works 100%.

  3. Thanks marceldev89! So just to be clear, duplicate civ and duplicate mil obj modules are accepted (when synced to the same OPCOM), as long as the factions are different? With the same AO's and TAOR's and everything?

    If so that's news to me. And good news at that.

  4. Edited 7 years ago by gbem

    i have tested out @marceldev89`s suggestion, absolutely terrific! thanks for that.
    btw can anyone help me figure out how to use the orbat? none of the tutorials in the wiki are decisive enough, following it usually leads to a blank screen like this
    https://gyazo.com/d53f42b37ab79992793295068453e621

  5. @SpyderBlack723 ^ see above :)

    @HeroesandvillainsOS  as far as I know you can sync as many as you want. Even with the same faction and TOARs.

 

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