CAF Agg

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  2. 7 years ago

    :) I didn't see anything. Good luck. And also good luck with the mission too. ;)

  3. Edited 7 years ago by DaVidoSS

    I do have look on this and have some results.

    Issues:

    2x ALiVE_amb_civ_placement
    2x ALiVE_amb_civ_population
    You shouldn't have 2x
    you shouldn't sync them

    ALiVE_sup_combatsupport
    ALiVE_SUP_PLAYER_RESUPPLY
    you shouldn't sync them

    ALiVE_sys_aiskill
    ALiVE_mil_OPCOM
    you shouldn't sync them

    ALiVE_mil_placement(EAST)
    ALiVE_civ_placement(EAST)
    you should sync to
    ALiVE_mil_OPCOM(WEST) because is set to Invasion

    so much from first look
    Need to debug placements now

  4. Edited 7 years ago by HeroesandvillainsOS

    ALiVE_mil_placement(EAST)
    ALiVE_civ_placement(EAST)
    you should sync to
    ALiVE_mil_OPCOM(WEST) because is set to Invasion

    Good work Davidoss. But one thing. I'm under the impression that an Invasion Commander doesn't absolutely need to be synced to an Assymetric mil/civ obj. I usually sync the Assymetric commander to the Invasion objectives, but never the other way around (though I usually use Occupation. Maybe Invasion is different?).

    CAF is Assymetric in this mission, correct?

  5. Edited 7 years ago by DaVidoSS

    Next one:
    ALiVE_mil_OPCOM(EAST assymetric)
    should not have added
    ALiVE_mil_logistics
    and synced.

    For what you placed over 300 empty triggers?

    HeroesandvillainsOS
    You can easily test that using Commander Intel Panel (aka Spyder) and display objectives
    Syncing West opcom to East placement is needed to give opcom info about enemy objectives.
    Otherwise they just stay where placed.
    Setting up ALiVE to run in Asymmetric mode is done in the same way as conventional ops
    and as with all ALiVE scenarios it is designed to be modular and flexible.

  6. @DaVidoSS you gent. Thanks very much.
    I've made those changes.
    The triggers are for ambient sounds.

    Right I've taken loads of dependencies off now. Got rid of all RHS stuff.

    Next noob question. I'm getting a no entry 'bin\config.bin/cfg.weapons.RH_H416C' message coming up when I lod in editor.
    It allows me to still load the mission and I can't find where that is being produced from!

  7. Edited 7 years ago by HeroesandvillainsOS

    It seems that by removing some of the RH dependencies, you didn't remove all the items within the mission. That error is telling you the game is expecting an asset that's still in the mission but it can't find it because you're not launching the mod.

    Did you manually place or equip any unit with any RH weapons? Obviously you're looking for H416C, whatever that is. Find it in the editor and delete it.

    Check the left panel in the 3D editor and delete it from there if you see it. Much faster finding editor objects from that menu!

  8. Can't find it in left panel. All my units are cup or Caf.

    I'll find it.... Bloody thing.

  9. You need to add the mod back in order to find it and delete it.

  10. Booooooom! I'd equipped some pilots with it. I could marry you guys!

  11. Edited 7 years ago by HeroesandvillainsOS

    It's probably the hk416c from this mod pack, assuming you not putting in the k was a typo: https://forums.bistudio.com/topic/158059-rh-m4m16-pack/

    EDIT: Good job! Is CAF spawning correctly?

  12. Sorted it cheers buddy

  13. So all good now? CAF spawns?

  14. Edited 7 years ago by DaVidoSS

    Not really...
    Civilian (caf_ag_me_civ) are not spawning on this map for me.
    There only bombers running around and blew Up nicely if you get close enough
    I will try to run this with AIA instead CUP

  15. Edited 7 years ago by HeroesandvillainsOS

    CAF insurgents and civs spawn on Sangin. One of my favorite ALiVE missions ever (British Steel) uses that map. Only the A2 Sangin x2 (the one with Winter and Summer) is indexed. The A3 WIP is not.

  16. Ah that explain everything

  17. Right Vastly streamlined now. Have changed all the bits you suggested @DaVidoSS.
    Only mods now are:
    Cups set
    Caf Agg
    Sangin A2
    CBA
    Ace3
    Alive
    TFAR

    Sadly not had enough time to full test as wife is on to me!!

    Here is the latest Misson file
    https://www.dropbox.com/s/9u690l946ienk7b/mission.sqm?dl=0

    So far it loads a bucket load faster. Truly grateful for your help guys

  18. Sadly not had enough time to full test as wife is on to me!!

    Once the cat's out of the bag, it's impossible to put it back in.

    Sincerely,

    - A guy who's been there.

  19. Haha cheers @HeroesandvillainsOS 

    Any more pointers will be appreciated. I've asked clan members that hare on the latest mission to tell me if the my se anything other than CAF dudes.

  20. Edited 7 years ago by HeroesandvillainsOS

    I just teleport around a lot to test things. From the SP editor, I run player allowDamage false; inside the debug console in the esc menu, which makes me invincible, and look for lots of different things so I don't have to wait to see bugs while physically playing. I also use the module debug options in the commander tablet a lot too when doing this.

    As far as pointers go I'll leave it to the pros.

  21. Well so far no weird factions appearing. All seems fine. Will let you know if that changes

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