SavageCDN

Moderator

Last active 4 years ago

  1. 5 years ago
    Thu Apr 25 12:03:15 2019

    Weird that the RPT just stops like that... does the server freeze after you connect?

    From your RPT:
    /home/css/arma3/serverfiles/@aliveserver

    Have you tried putting @aliveserver dir in the root /arma3 dir? (I am just guessing now :) )

  2. Thu Apr 25 11:24:10 2019

    Hi Waterstorm,

    Your RPT on pastebin cuts off at about 60 lines - any chance you can post the entire RPT?

    -all pbo's are chmod 755
    -chmod +rw on the ALiVEPlugIn.so (owner is your linux user account for running arma 3)

    Just verifying both these steps have been completed.

    Also paging our resident Linux expert @marceldev89

  3. Tue Apr 23 11:51:19 2019

    Are you using vanilla or modded choppers? Try placing them manually according to:
    http://alivemod.com/wiki/index.php/Combat_Support#Advanced_Vehicle_Placement

    Then add this code to each crew member:

    setVariable ["NOAI",1,false];
  4. Thu Apr 18 17:46:58 2019

    If you can get the autogen files and your RPT file from your test session to somewhere like pastebin and link back here for us to review, someone will take a look.

  5. Thu Apr 4 17:43:08 2019

    In the past this was due to various reasons:

    1 - bad map index
    2 - change in object IDs on map
    3 - problems with modded assets
    4 - weird physics when objects collide
    5 - random will of the Arma Gods

    Things you can try:

    1 - Manually place your air assets instead of using the modules
    http://alivemod.com/wiki/index.php/Combat_Support#Advanced_Vehicle_Placement

    2 - if the above doesn't solve it try disabling all ambient vehicles
    3 - blacklist units from spawning in airfields (this will solve multiple issues)

  6. Wed Mar 27 12:18:50 2019
    SavageCDN posted in aliveserver.

    @aah11b - take it from a 46 year old who didn't know anything other than basic coding 10 years ago - join an Arma group and get in with their mission maker(s)... usually groups will gladly help out others willing to take the time and effort to create missions. They will also help you troubleshoot game issues.

    https://forums.bohemia.net/forums/forum/160-arma-3-squads-and-fanpages/

    Avoid the heavy milsim groups they can be a bit much.

    Arma is a far cry from Leisure Suit Larry on the Apple II+ :)

  7. Mon Mar 18 12:19:28 2019
    SavageCDN posted in A Bunch of Questions.

    I highly recommend the wiki although not perfect it will address some of these issues.
    http://alivemod.com/wiki/index.php/TAOR

    For your objectives not showing make sure your TAOR markers cover a decent area (it's probably not covering any objectives). Turn on debug in the placement modules and make a test TAOR covering the entire map - when you preview this will show you all the 'locations'

  8. Thu Feb 28 13:58:38 2019
    SavageCDN posted in force size .

    Thanks added to wiki:
    http://alivemod.com/wiki/index.php/Script_Snippets#Adjust_Force_Size_post_init

  9. Mon Feb 25 16:29:14 2019
    SavageCDN posted in force size .

    Ignore me I know nothing
    - Jon Snow

  10. Thu Feb 14 12:18:07 2019

    Nice work @HeroesandvillainsOS

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