jmlane

Member

Last active 8 years ago

  1. 8 years ago
    Mon Jan 18 16:55:37 2016

    I believe there is a module field for blacklisting/whitelisting classes that module can spawn, which should fix your diver issue.

  2. Mon Jan 18 16:53:58 2016
    jmlane posted in OPCOM / TACOM FSMs.

    Thanks folks. I was trying to avoid running my own loop outside the OPCOM/TACOMs but given what you've responded with, looks like that's what I have to do.

  3. Fri Jan 15 17:30:40 2016
    jmlane posted in OPCOM / TACOM FSMs.

    Thanks @SavageCDN.

    My intention is to fake a custom "operation" in the OPCOM loop. There is a custom operation option in opcom.fsm but it doesn't seem to work like the other standard opcom operations (it does not call out to tacom.fsm and await a completion status; I'm not sure that it does anything).

  4. Wed Jan 13 20:33:37 2016
    jmlane posted in Hey Spyderblack! :-).

    I think the bottom line is any modifications for personal use that do not get distributed are fine in practice. I'd encourage you to send any changes back to the author(s) of the underlying work, as they could integrate them, or give you specific license to release those changes.

  5. Mon Jan 11 20:13:36 2016

    I was diving into the civilian pop and insurgency scripts over the last few days and recall seeing the intel action handler. If you just want to replicate what's already being done in ALiVE when interacting with the civilian population, I can (try to remember to) post a rough outline of the script you'd need to attach to your bodies.

  6. Mon Jan 11 20:10:27 2016
    jmlane posted in Mission Templates.

    @HeroesandvillainsOS  If anyone wants to make some insurgency mission templates together, I have a sales pitch for you here :) :

    https://forums.bistudio.com/topic/159708-alive-advanced-light-infantry-virtual-environment/page-353

    If you want to do something like this to keep your mission changes tracked and available for feedback/contributions, I'd be willing to take a look occasionally or help you work through any specific issues. As you can see from the link, I'm working on something similar for a few friends, but I've only started my Arma authoring journey in the last couple of months, so I don't have a lot of experience to draw from.

  7. Mon Jan 11 19:58:54 2016

    I've seen the same thing, it seems like the placement module is using the wrong (or just less than ideal) position in some clusters to place some vehicles occasionally. I've noticed this a lot on Altis.

  8. Sun Jan 10 23:43:27 2016
    jmlane posted in PERSISTENCY SAVE COMMAND.

    Admin UID. I doubt you'd see anything in RCon because the save & exit function output is shown in game on the C2ISTAR tablet, so if you're not in game, you won't see anything. You can always check the server logs to make sure it's working as intended since that should hold a record of the function being executed.

  9. Sat Jan 9 05:12:41 2016
    jmlane posted in PERSISTENCY SAVE COMMAND.

    You can use RCon (linked above) to run #exec ["SERVERSAVE", "admin-UID-here"] spawn ALIVE_fnc_abortButton, which should do the same as clicking the save & exit button (I didn't test this myself, just going off the code).

  10. Sat Jan 9 04:08:43 2016

    Have you gone to Kavala? My server got #rekt with that many civvies and any amount of military units in the area. I was using an older box at the time though, so it might be doable on a modern server.

View more