Asymmetric OPCOM troubles

  1. 6 years ago

    Hey,

    I'm fairly experienced with creating basic Occp/Invd -missions and so on, and recently I've become tempted of Asymmetric. I had no idea how much in-depth aspects it was holding with it all along. I have used it previosly in Stratis which is a fairly easy map for Alive due to having only a few objectives and them being apart from each other unlike some other maps. I thought Lithium (The FFAA map, what a masterpiece) was unindexed for civilians so Asymm wouldn't work but the situation has apparently changed now (?) so I tried;

    I'm creating a mission, with Blufor units controlling the north of the map, then I created "objectives only" TAOR in to the middle, and TAOR for the insurgents down south. Problem for me is that although I do spawn insurgents in to the civilian placements, the OPCOM orders them to move into the civilian placements they're already controlling as they spawned inside them on the south side of the map. I figured, they might be placing installations (although there's already some). But this is kind of annoying, since the only thing that seems to matter to the OPCOM is the southern area of its TAOR. The other troops are not being waypointed anywhere, they just stand still. And oddly enough I noticed plenty of the insurgents being profiles of 1 soldier guarding places, I have never seen that before.

    I have waited, with x4 speed, but the OPCOM just keeps the troops stationary at the big city of the southern area and elsewhere, maybe roaming the objectives in the big city a bit since the city has various of objectives inside it. I also tried to spawn insurgents to Mil Placements only, Civ Placements being "objective only", and they did the same thing. Focus being _only_ in the southern area of its TAOR. Doing as I described worked fantasticly in Stratis. I've tried for hours and tweaked this over and over again.

    The mission I'm trying to create is ISAF (NATO peacekeeping troops in Afganistan) being in the north, then a 'no-mans-land' where the enemy could proceed to as I'm contesting to keep the area safe, and then the Taliban stronghold in the south. Although my idea of stronghold might not be the best idea whilst working with Asymm OPCOM, the Taliban tend to behave in an Asymm OPCOM manner in real life so that's kind of a must-have for me right now. I'm just telling the scenario if you guys could come up with any alternative solution. Cheers!

  2. Oh well, if the map itself has issues and such, then I think I should stop trying. Really hoping for Lithium to turn to CUP, as Diyala did because it’s a stunning map. Although my experience is that the civs and pre-setup installations seemed to work fine, the problem was behaviour/movement of the asymmetric units.

    The behaviour I had and wanted in Stratis was that the asymmetric enemy would start at military placements through out the island (On realism stand point I wouldn’t have placed them in mil objectives initially but I just wanted to spawn them dynamically, sometimes I manually place them but it’s a killer because I know where the technicals are etc..) except for Kavala/Airport where I had Blufor present. Then they’d move into civ objectives marked as ’objectives only’ and spread the rebellion. This worked great, I observed an insurgent squad moving into a town, staying there for a little time, and proceeding away once they had reqruitment HQ established there. This kind of active movement into uncontrolled objectives didn’t happen in Lithium.

    I’ll check Sangin. Takistan is just boring, I’ve spent too much time there and the map doesn’t make me have that Afghan feel Lithium does. Reshmaan had kind of annoying ’fogginess’ like Arma 2 did, but the size of the map was great. I’ll check FATA, thanks for the tips!

    Kunduz would be AWESOME but it’s just so damn small..

  3. Yes correct, new/recruited insurgents will spawn as your Asymmetric faction, not as the civilian class. If I was you I’d use the ALiVE menu to reveal “OPCOM Installations” and make sure there are Civ Recruitment HQ’s. Then after I’d say over the course of 2 hours, periodically check the profile numbers to make sure once they go down, they go up insome way.

    You can run this “Profile Counter” code posted here in the escap menu debug console to count profiles: http://alivemod.com/wiki/index.php/Script_Snippets#Profile_Counter

    If it never increases, ever (so for example, let’s say they have 40 profiles at the start and then go down to 38, at some point it should at least go to 39 if things are “working”), something is wrong.

    Yes the IED module will control suicide bombers. There may be other reason they are coded to wear these vests if I recall (so maybe you’ll see them even without the module? One of the lead devs would have to chime in) but for all intents and purposes that is correct, suicide bomber behavior is tied to the IED module.

  4. I'll do that. Thanks for all of your replies so far!

    Now my Takistan scenario is almost ready to rock n' roll (spend three hours building a base, spend 10 minutes setting up the Alive modules, haha) but I'm having a hard time fine-adjusting things. I've got the same kind of Afghan insurgency going on with ANA/ANP being the Blufor and me being a Swedish ISAF force in the area.

    Everything else looks alright, but the Blufor is the question mark for me. I decided that Blufor should be kind of passive, more likely to just to hold on for the area they already have, so I set their readiness to 50% for mils and 25% for civs. I once read somewhere that a good idea is to let Blufor only know about the larger/bigger/more important civ objectives. This is to maintain that you're the first to patrol an area and not to be 1km behind of aggressive Blufor forces all the time. Bad thing though is that the presets for object filters kind of won't let me do that. I mean it would, but I'd have to include tiny objectives which makes so many little objectives. And that doesn't bother me anyway else than I figured that having five objectives in a 500 meter long road might reduce the progression of Opfor dramatically and maybe over-build installations? Or are the quantity of installations even objective related, don't know?

    But I look upon you as kind of a professional here, don't know whether you're part of the Alive-team itself or not, but I'd like to hear your advice on this. You probably get the idea of what kind of scenario I'm dreaming in my head right now. What do you do like to do with the Blufor in an Asymm mission?

    Some questions which would also get me through my problem here: If I'd set two civilian objectives in one TAOR, one having "ignore tiny" and the other having "ignore small + medium", then there'd be duplicates of objectives larger than medium. Is this OK, do they actually make duplicate objectives, can I use them even though the same objective is registered twice, does it lower performance? Btw. The filtering is kind of silly, since I figure "medium + small_er_" would mean medium, small and tiny. So "Ignore small (no -er here) + medium" means tiny objectives are still registered? Although I suspect it's a gramattical error and it should read "smaller" thus tiny objectives would not be registered.