Tanoa Map Index... soon

  1. 7 years ago

    Tupolov

    8 Jul 2016 Administrator

    https://twitter.com/TupolovK/status/751393197973184513

  2. Oh. Sweet. I wasn't expecting that so quickly.

    Thanks guys!

  3. That should be a hoot - thanks for all your hard work...

    Regards,
    Scott

  4. sounds fantastic! Can't wait for it :)

  5. Tupolov

    9 Jul 2016 Administrator

    Only possible due to BIS being awesome and sharing some Tanoa data with us that wasn't available via RC/Dev etc. Big thanks to Julien Vida at BIS.

  6. Deleted 7 years ago by Larynx
  7. Excellent

  8. Awesome stuff :)

  9. Hi! Will the update be announced here? Or it is already released??
    Thx :)

  10. Edited 7 years ago by SpyderBlack723

    It was included with the latest ALiVE release 1.1

    https://forums.bistudio.com/topic/187954-alive-advanced-light-infantry-virtual-environment-10-ga/?p=3061851

  11. Edited 7 years ago by HeroesandvillainsOS

    So a quick question about the QuickStart mission. I see that the enemy OPCOM only has CSAT defined in the OPCOM module, but has ind defined in the mil placement civ obj module (CSAT is defined in the mil obj module) which is synced to the OPCOM. Is that an ok way to have one OPCOM lead two factions (I'm assuming so since it was made by Tupolov! :) ). I'd always assumed both sides would need to be defined in the OPCOM module itself so they could get orders.

    How does OPCOM know to control the ind's if they aren't written in the military commander module? Is syncing to a module they're defined in enough?

 

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