Edited 7 years ago by HeroesandvillainsOS

I also want to add, something wonky is definitely happening on mission start regardless. I've had to remove my mission compete trigger (which was set to end my missions once all OPFOR is dead) because all of my missions "complete" on mission start now.

EDIT: So I'm leaning towards mission initialization issues again caused by startup errors (similar to the issues Highhead helped me with that we narrowed to to duplicate civ placement modules and ARP2 errors). There are times at mission start where my BLUFOR units will only spawn 5 profiles now. LOL! I have them set to spawn around 70. I'm sure this is just related to some errors so I'll just wait a few days for everyone to get their mods updated.