@HeroesandvillainsOS  Is that all this is is a trigger? Nothing else like adding any lines or files to my mission root or whatever? I literally add this to "Condition": if (isServer) then {count ([getposATL thisTrigger, 15000, ["EAST","entity"]] call ALIVE_fnc_getNearProfiles) == 0 && {count ([getposATL thisTrigger, 15000, ["EAST","vehicle"]] call ALIVE_fnc_getNearProfiles) == 0}} else {false};

And this on "Activation": if (isServer) then { ["end1","BIS_fnc_endMission",true,true] call BIS_fnc_MP};

With a trigger the size of my map (adjusting the "15000" to suit my map size) and viola! I have an end game trigger? What happens at the end, do I get a default "mission complete" line like I would in SP?

I don't think this I working with 1.60. I'll have to test vanilla but all of my missions use this trigger and with today's BIS update I get "mission complete" on mission start.

Is anyone else using this having any luck?