Best way to "end mission" in large scale assault?

  1. 8 years ago

    Holy crap, that was fast! Thanks for all the help the last couple days, Spyder, if it weren't for you I might still be trying to figure out how to put ALiVE modules down in the editor. I guess the only way to test if this works quickly is to either make the range smaller and clear it, or delete all enemy entities by removing their modules?

  2. Edited 8 years ago by ZeroG

    I got a related question:

    I am currently using an active force counter, kind of a ticket display on screen telling how many unvirtualized entities are alive on the whole AOR from each side:

    while {alive FCOUNTER} do {
    
    BLUE = {side _x == WEST} count allunits;
    RED = {side _x == EAST} count allunits;
    
    (uiNameSpace getVariable "BLUE") ctrlSetText format ["BLUE: %1",BLUE];
    (uiNameSpace getVariable "RED") ctrlSetText format ["RED: %1",RED]; 
    
    sleep 2;
    };

    Now, 2 questions:

    • How would I also count the virtualized units by side?
    • How would I also count the virtualized reinforcements by side?

    Besides: the related trigger spans over the whole map...

    Thanks!