Corsa1r

Member

Last active 8 years ago

  1. 8 years ago
    Wed Jul 29 06:18:26 2015
    Corsa1r posted in AI Issues On Stratis.

    Thanks. I was under the impression 'occupation' was simply a more defensive version of 'invasion' in this game, as in occupation mode, an AI commander kept more units defensively while sending smaller amounts of units out offensively. 'Invasion' in this, I thought was synonymous with the opposite of that, sending more units to take objectives and leaving just a few to defend taken objectives on the map. I'll mess with things further and try what you suggested.

  2. Wed Jul 29 04:17:35 2015
    Corsa1r started the conversation AI Issues On Stratis.

    So I recently made a fairly straightforward skirmish on Stratis against Eastern Euro CAF Aggressors using Massi's UK Spec Ops. The northern half of the map is controlled by the CAF and the southern is controlled by UK. I have both AI commanders set to 'occupation.'

    Playable faction is UK, and I notice within the first 25-30 mins that the UK forces seem to have all but disappeared from the meridian where the fighting started out... the CAF aggressors are aggressively attempting to take all my objectives but 90% of my spawned forces are down at Camp Maxwell hanging out. I have no idea why. Barely anyone on UK is moving to take objectives across the no man's land, but instead sitting down at Maxwell, gathering. I'm not sure why this would be.

    *Also, I have 'force weighting' on both sides set to 'light infantry' but my group uses all sorts of jeeps/offroads, which is fine, but the CAF are somehow getting their hands on armed BTRs and stuff.

  3. Sat Jul 25 16:17:15 2015
    Corsa1r posted in Custom Bases.

    Whoa, neat. Well, that's easy.

  4. Sat Jul 25 16:09:42 2015
    Corsa1r posted in Custom Bases.

    I feel like ALiVE only recognizes maps and their placements as 'conditioned' by the ALiVE devs, but I could be wrong. I would love to know this as well.

  5. Fri Jul 24 03:04:25 2015

    Oh wow, I think you're right. Doesn't even have to do with Alive. Came in handy while testing, though.

  6. Fri Jul 24 02:51:34 2015
    Corsa1r started the conversation How To Set Friendly/Hostile/Neutral 'Tags'?.

    So while I was throwing together my first real stab at an ALiVE mission, I noticed during my first test export to multiplayer that units in my playable unit's field of view all had some sort of 'lazed' tag over them. Friendlies had a subtle green circle, enemies had red, and unmanned/neutral vehicles and stuff had a grey one.

    I didn't know why, just assumed it was an ALiVE feature. If it is, I now notice it isn't showing up anymore. Could anyone tell me what it is and how I turn it on or off? Thanks.

  7. Fri Jul 24 02:03:02 2015

    Wow, it works well from the looks of it. Thanks. I wish I understood the scripting part better but I guess with time and experience, I will.

  8. Fri Jul 24 01:17:48 2015

    Holy crap, that was fast! Thanks for all the help the last couple days, Spyder, if it weren't for you I might still be trying to figure out how to put ALiVE modules down in the editor. I guess the only way to test if this works quickly is to either make the range smaller and clear it, or delete all enemy entities by removing their modules?

  9. Fri Jul 24 01:05:31 2015

    I'm having some trouble, as I'm not very savvy with scripting. I make a trigger and paste what Spyder posted in his first message with the correct range to look for 'East' entities, does that translate to 'Opfor'? Or is it literally having to do with east and west sides of the map.

    I put a trigger in the center of my insurgency mission hoping that once insurgents were taken out in the range, it would kick on and complete for me, but I get an instant mission complete on booting up the preview in the editor. Are there any other things to edit in the trigger box to make this work?

  10. Thu Jul 23 23:42:40 2015

    So, for example, on my mission I only have one civ objective placement down for the opfor, if I don't put any TAOR down at ALL, will they spawn in and around all towns in the map? Or will this not function correctly if done like that?

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