Difference between revisions of "ALiVE Systems"

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These modules are required for an ALiVE mission.
 
These modules are required for an ALiVE mission.
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*'''[[ALiVE (Required)|ALIVE (Required)]]''' This module must be placed in the mission editor to ensure ALiVE initialises properly.  Also includes the Map Marker system, Garbage Collector and Single Player Save options.
 
*'''[[ALiVE (Required)|ALIVE (Required)]]''' This module must be placed in the mission editor to ensure ALiVE initialises properly.  Also includes the Map Marker system, Garbage Collector and Single Player Save options.
  
  
*'''[[Virtual AI System|Virtual AI System]]''' One of the most important modules in ALiVE, this enables the full scale virtual battlefield.
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*'''[[Virtual AI System|Virtual AI System]]''' One of the most important modules in ALiVE, which enables the virtual battlefield.
  
  
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*'''[[Map Indexing]]''' This module allows indexing of new maps. Full instructions are [[Map Indexing|here]]
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*'''[[Map Indexing]]''' This module allows indexing of new maps.
  
  
 
*'''[[ORBAT Tool|ORBAT Creator]]'''  This is a standalone module that opens the GUI for customising Units, Groups and Factions.
 
*'''[[ORBAT Tool|ORBAT Creator]]'''  This is a standalone module that opens the GUI for customising Units, Groups and Factions.

Latest revision as of 20:36, 23 December 2016

Core Modules

These modules are required for an ALiVE mission.


  • ALIVE (Required) This module must be placed in the mission editor to ensure ALiVE initialises properly. Also includes the Map Marker system, Garbage Collector and Single Player Save options.


  • Virtual AI System One of the most important modules in ALiVE, which enables the virtual battlefield.


ALiVE Tour

  • ALiVE Tour Place this module and the tour system will explain and show you the ALiVE modules and technology in action! (single player only, place on an existing mission)



  • ORBAT Creator This is a standalone module that opens the GUI for customising Units, Groups and Factions.