O

optimashprime

Member

Last active 4 years ago

  1. 6 years ago
    Sun Sep 17 23:21:32 2017

    So I gave it a quick test, still not getting any in game representation that the server is saving, nor does it exit. I left it for a few minutes and nothing came up.

    I'm also still seeing similar rpt errors of the alive plugin not loading, saying it's missing. Not sure what it is referring to, the alive server mod is on the server and loading as far as I can tell.

    Player persistence did work on disconnect though, however I didn't get to test over restart as I'm heading to work now :)

    I will upload the logs again when I'm home but from what I saw if the rpt, I didn't get to check the plugin log, it seems to be printing the same errors.

    Am I correct in assuming that when you press server save and exit, I am supposed to see something on screen and also see the exit screen similar to player exit?

  2. Sun Sep 17 22:49:51 2017

    @marceldev89 Your alive.cfg is being loaded fine. It's trying to read the server name from the server.cfg but there's a bug in the (public) server plugin related to absolute paths. You can try this version of the plugin which should fix that issue and more: https://slack-files.com/T02F9JXT6-F704WQCVC-256a91dedc . :)

    Thanks man, I shall give it a whirl

  3. Sun Sep 17 21:42:37 2017
    O optimashprime started the conversation Alive.cfg file not being located/failing to load.

    Greetings all, How are we today?

    So I am having a few issues with my Alive server, the persistence and server saving isn't working quite right, by that I mean it's not working at all. Now, I have been doing some hunting around on the forums, server RPT's and mission settings to see if I can come up with some fixes for the issue and what is causing it.

    At this time, I believe that it is an issue to do with the server not loading the alive.cfg due to some strange file pathing. According to the plugin log, it is trying to load my server.cfg file instead. As I said above, I have tried a few potential fixes in order to sort this issue but I won't be able to try them all at this time (I don't have direct access to the server box via RDP) I need to wait for the server administrator.

    Just in case, I have uploaded my alive plugin log and server rpt they are in a handy .zip folder here

    The main error, however, is this:

    [2017-09-18 00:24:21] [info]     Config file: C:\TCAFiles\Users\160th\9\C:\TCAFiles\Users\160th\9\TADST\AliveServer\TADST_config.cfg 
    [2017-09-18 00:24:21] [error] ###### ServerName ######
    [2017-09-18 00:24:21] [error]     Error: Unable to open config file
    [2017-09-18 00:24:21] [error]     RAW:   ServerName
    [2017-09-18 00:24:21] [debug]     Return value [['ServerName','ERROR','Unable to open config file']]
    [2017-09-18 00:24:21] [debug] |/-\ Elapsed time: 1.002ms

    As you can see, it is trying to load the server config and not the alive one.

    Another issue I am having is when I press server save and exit or player exit, it is not saving correctly and it doesn't seem to work correctly. The RPT file reads that the button has been pressed but nothing more happens, I get no message on screen to say things are saving no matter how long I wait. When I reconnect to the server, my position etc hasn't been saved. This is all documented in the provided files.

    Some of the steps I have taken so far to fix/troubleshoot the issues are:

    • Renamed the mission
    • Deleted and replaced the Data module, tested it with Local and cloud settings
    • Redownloaded the alive.cfg and alive server mod files (I did this via FTP after checking that they weren't blocked on my machine)
    • set persistance=1; in the server config
    • set Respawnonreload=-1; in the description.ext

    Some of the things I am going to get the Admin to do are:

    • Double check that the alive.cfg and alive server mod aren't being blocked
    • Change the start parameters so the mod line loads before the config line
    • Move the alive server mod to the start and end of the mod list to see if that makes a difference

    Just some general points as well, I used to run the server using TADST but now use a different server box, using a .bat file and TCAdmin to launch the game. It is a dedicated server, I believe running windows. The server is sending data to the War room as I can see it updating our combat logs etc It's just that the saving feature isn't working.

    I haven't tried this with just Alive and CBA yet, as the issue I am having is the wrong config file being loaded. We are using a number of mods, though that should all work. We aren't using the latest CBA yet, we are using the last build.

    If anyone can give me some pointers and a definite fix then I'd be grateful, also if you see any other fixable errors in the RPT please let me know what they are and how to fix them, as we all hate errors :D

    Thanks
    Elliot

  4. 9 years ago
    Wed Oct 22 01:38:00 2014
    O optimashprime posted in Alive Mod server/loading errors.

    So I have tried to mess around with the civilian spawning but to no luck. I have taken some screenshots of my settings so hopefully someone can point out what I have done wrong

    all the purple squares are where civs should spawn

    -image-

    -image-

    -image-

    If you cant see the pics click these links

    http://cloud-4.steampowered.com/ugc/27345989983565017/6C1FBAFEECAEBF03805A64DF9CC250A3F077E03D/

    http://cloud-4.steampowered.com/ugc/27345989983571719/E83062B9563BE22484BD8E7AF381AD2E4C186E22/

    http://cloud-4.steampowered.com/ugc/27345989983569373/712142F498A2EFBF66B21F977D9D30E69B857C20/

  5. Wed Oct 22 00:36:31 2014
    O optimashprime posted in Alive Mod server/loading errors.

    So I tried tweaking the civ placement module and they still don't spawn, I probably have done something wrong so let me check.

    Also I just ran the server again for a bit longer this time, this is the new RPT file http://pastebin.com/mAL39s0x

    Pretty much the same as the last one, except it is longer due to me teleporting more etc

  6. Wed Oct 22 00:10:01 2014
    O optimashprime posted in Alive Mod server/loading errors.

    probably. The mods will be changed, I have a few that do the same thing as well as some that I dont want any more

  7. Tue Oct 21 23:58:41 2014
    O optimashprime posted in Alive Mod server/loading errors.

    haha ok no worries.

    I just find all the bone errors funny, I keep expecting to see all the AI on the ground, no bones to help them stand haha

  8. Tue Oct 21 23:53:41 2014
    O optimashprime posted in Alive Mod server/loading errors.

    Ok cool.

    Lastly, do you have any idea how to fix errors such as

    soldier[B_soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f_beta\acc\acco_arco_f.p3d]
    Error: Wheel reference not initialized
    O_Heli_Attack_02_F: lever_pilot - unknown animation source collectiveRTD
    B Delta 1-3: Cycle as first waypoint has no sense
    Cannot create non-ai vehicle HeliHEmpty,
    Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton
    Server: Object 2:395 not found (message Type_259)
    Cannot load surface info ca\data\Penetration\rubber.bisurf

    I have loads of errors like that as well as others. Like i said, the game works but im just trying to make it load quicker and clear some errors

  9. Tue Oct 21 23:45:22 2014
    O optimashprime posted in Alive Mod server/loading errors.

    The mods will be worked on soon.

    With the civilian population, is there no way that civilians can spawn across the entire map without adding markers? Would it work if I just make a large marker to cover the entire map?

  10. Tue Oct 21 14:36:39 2014
    O optimashprime started the conversation Alive Mod server/loading errors.

    Hello all,

    So lately I have been trying to create a mission using your mod, so far I am having mixed results. The server spawns in the AI correctly as far as I can tell, however civilians don't spawn in. When I test it locally on my PC, it works fine. Further more, when I look at my server's RPT file, there are quite a few errors in there, which I have no idea how to fix.

    Some of the issues I may be able to solve myself, however I would appreciate any help I can get :)

    For those that are interested, this is my pastebin file http://pastebin.com/1nD1us9a it was generated over about 5 minutes of me on the server and I teleported to a few different locations. Like I said, the enemy AI seem to spawn ok, they walk round and react to me etc.

    Also, does anyone know how to solve errors such as Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton since I have a load of those messages.

    Thanks all

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