M

Master-Antonio

Member

Last active 7 years ago

  1. 8 years ago
    Sat Jul 11 19:09:17 2015
    M Master-Antonio posted in Auto-Generated task editing?.

    There is a performance improvement for you?

  2. Sat Jul 11 19:03:55 2015
    M Master-Antonio posted in Auto-Generated task editing?.

    I use this in the mission and work.
    _missions = ["MilDefence","Assassination","DestroyVehicles","DestroyInfantry"]; //mission array _choose = _missions call BIS_fnc_selectRandom; // random mission [_choose] execVM "Rtask\makeClearOps.sqf";

    Ok thanks for suggestion.
    Now i prove this. But i think that how prestation is equal .

    _mission = ["MilDefence","Assassination","DestroyVehicles","DestroyInfantry"] call BIS_fnc_selectRandom;
    [_mission] execVM "Rtask\makeClearOps.sqf";

    All task are in makeClearOps.sqf ...

    Just I wanted to know if using the API of ALIVE.
    There were better performance.

  3. Sat Jul 11 17:10:53 2015
    M Master-Antonio posted in Auto-Generated task editing?.

    Spyder how prestation using

    waituntil {!isnil "ALIVE_autoGeneratedTasks"};
    ALIVE_autoGeneratedTasks = ["MilDefence","Assassination","DestroyVehicles","DestroyInfantry"];

    is better of this ?
    _missions = ["MilDefence","Assassination","DestroyVehicles","DestroyInfantry"]; _choose = _missions call BIS_fnc_selectRandom;

    Which method is more optimized?

  4. Sat Jul 11 11:42:29 2015
    M Master-Antonio posted in ALiVE spawned AI not showing in Zeus.

    Wait 1.48 ......

  5. Sat Jul 11 00:36:59 2015
    M Master-Antonio posted in Optimization of My Mission..

    @dixon13 As of July 9th, file is no longer available for download. If you have not, maybe try using a macros with your scripts to improve performance, i.e. CBA's macros. I have made missions in the past using CBA's macros and module setup and have had success in optimizing missions.

    Understand.
    That change in performance you've had?
    In terms of resources and FPS.

    This is the last version.
    https://mega.nz/#!eYcyiJiD!Zxo70nfQVSGI3ifHAHEVy7yuMfMS9AGCycbYmJQU9tU

  6. Mon Jul 6 22:00:53 2015
    M Master-Antonio posted in Optimization of My Mission..

    @DaVidoSS This is not a good idea because this is your mission and your game play. I need to play with you some time and then we can do some polemics about it.

    Ok davidoss.
    Thanks.
    I'm trying to create a realistic environment.
    Even with the latest version I lowered the "Spawn Radius" from 1500 to 700.
    I lowered in Virtual AI the "Active Limiter" from 30 to 20 .
    Also in Civilian Population the "Active Limiter" from 30 to 20.
    I put it back in Every Military Placement the Override Infantry to 8 .

    Before the enemies were too many, so I lowered, thinking also that the performance would be better.
    Now the enemies are almost perfect, I have to lower them only 1 bit and the environment will be really realistic.
    But I did not have a big jump in performance.
    I'm not satisfied, with 10 people the server did 10 to 18 fps , sometimes also 5.

  7. Mon Jul 6 21:39:50 2015
    M Master-Antonio posted in Optimization of My Mission..

    @DaVidoSS Ooo what a nice music :-)

    Can you help to optimize my mission ?

  8. Mon Jul 6 20:44:38 2015
    M Master-Antonio posted in Optimization of My Mission..

    Version on Workshop is old.
    This is last version used on server.
    https://mega.nz/#!zNFxFaJC!Cnq_edIF386pDBprJk4-cjnQJJ0exo9OnWD4K3y5oNc

  9. Mon Jul 6 20:39:38 2015
    M Master-Antonio posted in Optimization of My Mission..

    @DaVidoSS Yes you have 1170 objects on the map at missions start and there will be even more with a time.

    as I decrease?

  10. Mon Jul 6 20:36:52 2015
    M Master-Antonio posted in Optimization of My Mission..

    @DaVidoSS First of all you have 1170 object on the map at mission start.

    First of all you have 1170 object on the map at mission start.

    What? I dont understand.
    Where do you see 1170 object?

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