dixon13

Member

Last active 5 years ago

  1. 7 years ago
    Wed Dec 7 23:29:49 2016
    dixon13 posted in Sectors .

    @WarlordX07 I could probably script something like this into the mission file. Wouldn't be too hard.

  2. Wed Dec 7 23:28:03 2016
    dixon13 posted in Sectors .

    I think what @WarlordX07 wants is the old town manager from MSO and the HUMINT/SIGINT system.

  3. Mon Aug 22 17:40:18 2016

    For different sides this is easy. Like @SpyderBlack723 state earlier but with tweaks...

    Side West

    respawn_west_1
    respawn_west_2
    respawn_west_3

    Side East

    respawn_east_1
    respawn_east_2
    respawn_east_3

    Side Independent

    respawn_guerrila_1
    respawn_guerrila_2
    respawn_guerrila_3
  4. 8 years ago
    Thu Mar 31 19:43:08 2016

    I like this cooperation. You just don't see that very much anymore in the Arma community.

  5. Thu Mar 31 19:37:47 2016
    dixon13 posted in IED Damage (SOLVED).

    So was EODs the issue?

  6. Sat Mar 12 21:00:13 2016

    Nah I'm good homey. I got an insurgency that I made that is running on my community's server that we use to play quite a bit but recently most of us have been taking a break with Arma 3 and a lot of us play The Division, War Game, and lots of other games.

  7. Sat Mar 12 20:52:45 2016

    Not sure, need moderator to chime in on this

  8. Sat Mar 12 20:49:23 2016

    Heads up @AUTigerGrad ... I don't think we are allowed to advertise on here.

  9. Fri Feb 12 23:33:40 2016

    I don't understand why they change the ID's????? It doesn't help anyone out. Some people design missions around those object ID's too.

  10. Fri Feb 12 02:49:33 2016

    Temporary fix from esteldunedain

    ace_medical_fixedStatics = [];
    private _fixStatic = {
        params ["_vehicle"];
        private _vehType = typeOf _vehicle;
        if (!(_vehType in ace_medical_fixedStatics)) then {
            ace_medical_fixedStatics pushBack _vehType;
            [{
                1 preloadObject (_this select 0);
            }, {
            }, [_vehType]] call ace_common_fnc_waitUntilAndExecute;
        };
    };
    ["StaticWeapon", "init", _fixStatic] call CBA_fnc_addClassEventHandler;
    ["Car", "init", _fixStatic] call CBA_fnc_addClassEventHandler;
    addMissionEventHandler ["Loaded",{
        {
            [{
                1 preloadObject (_this select 0);
            }, {
            }, [_x]] call ace_common_fnc_waitUntilAndExecute;
        } forEach ace_medical_fixedStatics;
    }];
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