S

Seagull

Member

Last active 3 years ago

  1. 6 years ago
    Mon Mar 26 23:38:24 2018
    S Seagull posted in IEDs disappearing.

    @HeroesandvillainsOS No lol that’s not intended. Can you duplicate with ALiVE and CBA only?

    Here's a video of it happening:


    Also something I've noticed is that the game first spawns a VBIED in a vanilla car that can't be detonated when you pass by it, and it doesn't go away like all the other IEDs as shown above. I run CUP mods, RHSUSAF, ACE, Asr ai, and spyders addons. I'll try to remove ace and asr, but its hard since ace is so ingrained in the mission.

    Also side question: I have been having trouble with having units garrison my fobs. In the beginning, it all worked well, but I guess something must have happened because the friendly units don't get in buildings anymore.

  2. Mon Mar 26 07:29:21 2018
    S Seagull started the conversation IEDs disappearing.

    I made an insurgency on zargabad and everything is working well except that the IEDs that the insurgents put down all works in the beginning, but when you trigger one IED, all the other IEDs disappear from before. Is this supposed to happen?

  3. Thu Mar 15 01:58:38 2018
    S Seagull posted in No RHS factions working?.

    @HeroesandvillainsOS You don’t need to ORBAT that faction, they work with ALiVE already.

    Then something went wrong. The factions used to work fine, but now all the groups are listed under "incompatible." Is there any way to solve this?

  4. Wed Mar 14 04:27:06 2018
    S Seagull posted in No RHS factions working?.

    @HeroesandvillainsOS Copy and pasting from the wiki tends to cause there to be a false space at the beginning of the faction name. Don’t copy and paste from there it’s known to cause issues. Write it out manually.

    If it’s still not working, please post a screenshot of your Military AI Commander and any Objective Placement modules open so I can see how you set things up.

    The problem isn't the copy and pasting because I wrote it in and it still didn't work. For the mission, I copied one of your scenarios into the editor, and changed all the spots where it said 3cb_faction_... and changed it to rhs_faction_usmc_d. It's a new editor save, so it's not using any config's or whatever you had packaged in your mission.

    Edit: I realized that the orbat somehow got screwed up, I just re-categorized them and now it works.

  5. Wed Mar 14 01:23:39 2018
    S Seagull started the conversation No RHS factions working?.

    None of the factions from RHS appear to be working. I copied and pasted the faction name from the wiki, and it was not spawing in correctly. I checked the ORBAT and none of the factions from rhs work, they are all listed under "incompatible." Is this a known issue, and is there any way to fix it?

  6. Tue Feb 27 07:06:35 2018

    Hi. I'm making a mission where I'm the commander of friendly forces instead of a "Military AI Commander." I use high command to order the friendly ai around to do my bidding. Problem is that my AI under control don't make the virtual AI spawn in when far away from me. Is there a way for non virtual ai to act as players where the ai spawns in around them?

  7. Sun Dec 3 06:53:49 2017
    S Seagull started the conversation Alive Helicopter Taskings.

    Hey guys. I'm trying to make an alive mission where you play as a helicopter pilot that ferrys in troops and supplies to the battle. I tried doing it with the C2ISTAR tasking thing, but it made very stupid insertions like making me insert 10 km in front of the furthest friendly troops into the middle of the CSAT airbase that's surrounded by 20 groups, like wtf. I really hope this is possible because I love just sitting back and flying helos, but also feel like I'm contributing to the greater war effort. Is there a way to give me logical pick up and land tasks, similar to just being the combat support transport pilot and logistics pilot?

    Another unrelated question, how can I get the air component commander to give me taking? It just gives me ground tasking instead.

  8. Sun Dec 3 06:41:34 2017
    S Seagull joined the forum.