Brawler

Member

Last active 4 years ago

  1. 7 years ago
    Thu Jan 26 23:24:18 2017
    Brawler started the conversation Single Player Concept.

    Hey

    I have a little idea that i can't get out of my head, and that is to create a hybrid between a linear SP mission and mix it with ALiVE. The cons is that you cannot save normally and this has to sorted one way or another.

    So i have spent a few hours in the editor tonight to figure out an alternative way of creating missions that the player can complete, without the abillity to save.

    The result can be downloaded from here:

    Its not 100% complete, more like 70% but playable.

    Mods:
    CBA
    ALiVE
    RHSUSAF
    RHSAFRF
    RHSGREF

    Note that VCOM AI from Genesis92 is included in the mission, so don't use any AI mods:-)

    I would be very grateful if someone will test this and give me feedback. And if this is something you want to see more of please let me know.

  2. Sun Nov 6 10:51:45 2016

    C2 by mad cheese do also got auto heal++a whole bunch of usefull ai command functions.

  3. Thu Sep 29 19:44:05 2016

    Hey

    The only thing that i know works is to define each vehicles on mission level.

    Check the wiki:

    Simply just add the class name for the vehicles you want to use, (right click on vehicles in Eden and you will fin the copy classes to clipboard function, paste it to you config)

    At least this works fine:-)

  4. Mon Sep 19 15:39:40 2016
    Brawler started the conversation Integrating support config.

    Hey!

    Im working on a brand new RHS config using the new splendid orbat tool that will include all the bells and whizzels that rhs have to offer in each faction. Gref factions are complete and us and russian is wip. however i would like to include my StaticData.SQF that defines transport for air and land for player combat logistics into the mod so that me and other users don't need to add this on every mission.
    How can i do this?

  5. Tue Sep 6 16:03:20 2016
    Brawler started the conversation Virtual CAS Support.

    Hello fellas!

    I have not played with ALiVE for a while now, and i am playing around with the CAS module to get some proper airplane bombing runs. BUT the AI is not very cooprative in therms of take off and landing, In most cases it take off just fine, but land is something AI refuse to do. They probably like it up in the skies! :-)

    However i would like to make the CAS module to spawn a plane in the air with the following variables:

    Spawn height: 200m
    Plane speed at spawn: 400km/t
    Time from request to spawn: 120sec

    And when im ordering the plane to RTB it will fly back to module position and despawn.

    Is this possible to do with ALiVE CAS module or can i just forget it and just use the basic BIS virtual support module?

    Thanks in advance

  6. 8 years ago
    Tue Dec 29 23:51:03 2015
    Brawler started the conversation Custom spawn player logistics .

    Hey

    is there a way to create a custom spawnlist to player logistics?

    as of now, when im ordering reinforce, (using rhs)the soliders that comes are us army and not usmc (playing as usmc).

    Thanks in advance

  7. Tue Dec 22 19:59:26 2015

    @SpyderBlack723 but but..

    But but...maybe check this tread tomorrow:), no promises. Be carefull what you wish for Christmas...! Lol feeling evil

  8. Tue Dec 22 18:54:05 2015

    Lol hmmm...

  9. Tue Dec 22 17:16:27 2015

    Not yet, but i think it will be on chernarus, with us invade russians after a event in Syria or something like that...but i havent decided for anything atm.

  10. Tue Dec 22 13:11:11 2015

    @HeroesandvillainsOS  Brawler, the Takistan mission is great! I spent two hours with it. I'll be back with some impressions in the morning (I should have went to bed an hour ago. LOL!).

    Good job so far.

    Thanks, glad you liked it:) but please send me a PM on the BI forums, on feedback and qustions regarding Battleground Takistan, its off topic in this tread.

    Thanks in advance

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