F

Feanix

Member

Last active 8 years ago

  1. 8 years ago
    Thu Oct 15 22:26:20 2015

    Okay, thanks!

  2. Thu Oct 15 21:03:32 2015

    There is no log file in that folder, I'm afraid.

  3. Thu Oct 15 16:35:56 2015

    I have the new server mod. I thought that was the plugin too. Im on linux, where do i find the plugin?

  4. Thu Oct 15 16:01:30 2015
    F Feanix started the conversation "THERE IS A PROBLEM WITH THE ALIVE PLUGIN!" (SOLVED).

    I'm seeing this line pop up a lot in my RPT.

    http://pastebin.com/WefjpuS4

    I have followed the "Connect server to War Room" guide and I'm not sure what the problem is. I don't see anything in the RPT that points to any specific issue.

  5. Thu Oct 15 13:16:33 2015
    F Feanix started the conversation Warroom + Server IP Sharing.

    Our group runs multiple servers on one machine (pretty beasty machine). All the servers have the same IP but different ports. Is the WarRoom able to handle a situation like that? We have our main server on 2302, our missiontesting server on 2402 and our alive server on 2502.

  6. Fri Oct 9 10:51:03 2015

    Oh, so you're saying we'd need to dePBO ALiVE, change the scripts and then rePBO. I was originally hoping that there might be some sort of API that we could use that wouldn't require us to modify the PBO.

  7. Wed Oct 7 22:59:04 2015

    So I take it it is possible?

    Also, does it count as distribution if we have the mission on a public server but don't distribute the unPBOd mission files?

  8. Wed Oct 7 13:44:45 2015
    F Feanix started the conversation Can we extend the Alive Tablet with scripts?.

    So, we've been having quite a lot of issues using RHS on our server. Artillery doesn't work, combat logistics can take forever, missions are flaky at best. The core ALiVE experience is still wonderful but a lot of the Quality of Life features are just unusable to us. We're thinking about just disabling them and writing our own scripts to deal with this sort of thing. Is it possible for us to extend the tablet so we can integrate this or do we just need to go for a completely de-integrated from ALiVE method?

  9. Sat Sep 26 12:03:15 2015
    F Feanix started the conversation Logistics Requests Take a Long Time to be Approved.

    When we call in ammo supply drops this usually takes at least 5 minutes and sometimes as long as twenty minutes. This might be realistic but it doesn't suit the nature of our play style as we don't want to have to wait 20 minutes for a single bloody crate of ammo. Is there a way to speed this up?

  10. Sun Sep 6 18:36:42 2015
    F Feanix posted in Alive functions and events.

    Neat, thanks. I guess I'd need to dePBO that file to find more? D:

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