L

Larynx

Member

Last active 7 years ago

  1. 9 years ago
    Sat Apr 25 14:09:22 2015

    Next Bug found: The CQB Modul ignores the OPCOM Assymetric - Modul. It spawns in every City (small or big) Enemys. Its simply impossible to make a Patrol through City's to prevent the entry of Terrorist's there. On two ways: First, there are everytime Enemy's because the CQB-Modul. Second: The hostibility is imidiate climbing. At beginning is it -100. When i drive in the city it goes to 10. Why? Doesnt understand it.

  2. Fri Apr 24 12:44:48 2015

    @highhead Hi!

    ALiVE ambient civlians do use cars and drive around. You need to use the modules (civ pop, amb civ placement) with appropriate settings (f.e. place cars).

    because this I was asking - didnt found any traffic :( The civilians are running across the island :P
    To the IED's - i hope they are witht he update not only in the city anymore.
    I think it will run on other maps. The problem is: why doesnt it run on Bornholm?

    @SavageCDN @Larynx - apparently that message is only a warning - an HQ still gets 'created' and does HQ stuff just no building gets assigned and no civs get sent to the HQ.

    good to know. Thanks for the information.

  3. Thu Apr 23 14:53:49 2015

    @SavageCDN Ok the problem is most likely with the Bornholm map itself. Can you try placing a custom objective with a composition (like a camp) and see if it picks that up for an HQ?

    2015/04/23, 14:36:04 There is no suitable building for an insurgents HQ!
    2015/04/23, 14:36:05 There is no suitable building for an insurgents HQ!
    2015/04/23, 14:36:06 There is no suitable building for an insurgents HQ!
    2015/04/23, 14:36:10 There is no suitable building for an insurgents HQ!
    2015/04/23, 14:36:11 There is no suitable building for an insurgents HQ!
    2015/04/23, 14:36:12 There is no suitable building for an insurgents HQ!
    2015/04/23, 14:36:13 There is no suitable building for an insurgents HQ!
    2015/04/23, 14:36:15 There is no suitable building for an insurgents HQ!
    2015/04/23, 14:36:20 a3\structures_f\training\target_f.p3d: vehicle, config class missing
    2015/04/23, 14:36:20 a3\structures_f\training\target_f.p3d: vehicle, config class missing
    2015/04/23, 14:36:20 a3\structures_f\training\target_f.p3d: vehicle, config class missing
    2015/04/23, 14:36:21 There is no suitable building for an insurgents HQ!
    2015/04/23, 14:36:25 There is no suitable building for an insurgents HQ!
    2015/04/23, 14:36:26 There is no suitable building for an insurgents HQ!
    2015/04/23, 14:36:27 There is no suitable building for an insurgents HQ!
    2015/04/23, 14:36:28 There is no suitable building for an insurgents HQ!

    doesnt work :(

  4. Thu Apr 23 14:27:11 2015

    we just changed yesterday from @agm. On alive is no difference to see.

  5. Thu Apr 23 14:07:18 2015

    he wrote, that he is only using Arma vanilla (so i understand) - i didnt have a problem with the amount of Civs. Take attention to the Username :P

  6. Thu Apr 23 14:01:54 2015

    @SavageCDN Ambient road traffic is not really something that ALiVE handles.. you can set the amount of ambient vehicles in the CIV module but that just places empty vehicles.. no guarantee someone will be driving :)

    hmm. OK. See it as Feature Request xD Its on Insurgency-Missions really great, when you drive on a round with much AI-Traffic and be scared because of everywhere can an IED, an Suicidebomber, Roadblock, ... every Car can be a bomb...

    I have a Server with my mission (at the moment only implementing functional things, not much visuals^^, but enaugh to see this bug). Feel free to test it on the mission and see the problem.

    IP:
    46.228.201.154:2302

    required mods: @CBA_A3;@task_force_radio;@bornholm;@ace3_unofficial;@AliveServer;@Alive;@RHSAFRF;@RHSUSF
    optional:
    @Blastcore-A3-Phoenix;@jsrs3;jsrs2.2

  7. Thu Apr 23 12:32:23 2015

    i see one time a ambush. But never an IED or an IED Factory. Also there isnt the ambient Roadtraffic. Something is really wrong^^

    So have someone now a idea how to solve theese problems (or have i to wait for a bugfix, because its not Missionrelated):

    • no IED's or Suicidebomber by OPCOM
    • no IED-Factory
    • no ambient Roadtraffic
    • Errormessage: "There is no suitable building for an insurgents HQ!"
    • when the IED-Modul isnt synced to OPCOM works it (but only in towns. Why not in the outland at the road?)
  8. Thu Apr 23 11:10:01 2015

    good to know, that iam not alone with this^^

  9. Wed Apr 22 23:02:24 2015

    thanks for the answer.

    The Mainproblem stills exists. Also isnt the OPCOM placing IED's (is synced with the OPCOM). Is this related to the non existing HQ? How can i fix this?

    Modlist: @CBA_A3;@task_force_radio;@bornholm;@ace3_unofficial;@AliveServer;@Alive;@RHSAFRF;@RHSUSF

    serverlog: http://www.file-upload.net/download-10560165/arma3server_2015-04-22_11-26-43.rpt.html - please ignore the objective amount for OPCOM. This was a small test. Regulary is it at 71.

  10. Tue Apr 21 22:22:56 2015
    L Larynx started the conversation There is no suitable building for an insurgents HQ!.

    Getting this error in the Logfile. What can I do to fix this? Use the Bornholm Map and cover the whole island. Filtered on both (civ and mil placemend module) Modules the small Objectives.

    And by the way: How can I clear Recrutment HQ's and the other places (Depot's, ...)? Have i to use explosives to blow up the whole building?

    Greetings

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