Mannulus

Member

Last active 3 years ago

  1. 6 years ago
    Mon Nov 27 23:37:59 2017

    @HeroesandvillainsOS Just eyeballing it that all looks fine. Just curious, for the tasking, if you change the ALiVE tablet object in the module with LaserDesignator, can you select the players within the task section in the menu with a laser designator in your inventory?

    I assume your player unit is RHS USMC WD?

    Tried both, same thing.

    And if you mean by faction, yes.

  2. Mon Nov 27 22:58:51 2017

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    I believe so.

  3. Mon Nov 27 22:28:46 2017

    @HeroesandvillainsOS The same way you’d spawn any group. ORBAT simply is a faction making mod tool. Though be advised, I wouldn’t personally ever try making air groups. Due to the randomness of the spawning system, I’d imagine they’d spawn in odd places and probably explode.

    Your best bet would be to manually place the heli’s and virtualized then, or allow them to be spawned with the air assets option in the MIL Obj module.

    Well I made a Mechanized Group using an M113 but I don't see it in my editor. I exported the config to the description.ext as required too (made no changes to the loadouts so I did not pack it into a pbo).

    Edit: Know anyone who could help my #3 and #4 issue?

  4. Mon Nov 27 22:18:40 2017

    @HeroesandvillainsOS No. It takes the value it would spawn by default without any override, then increases the spawns by the number you set. I know that confused me too.

    That should be a feature then. A lot easier than having to manually put units down.

    How do I spawn a group I made in ORBAT into the editor then?

  5. Mon Nov 27 22:09:58 2017

    If that's the case, whats the point of the Override Mechanized option in the placement modules? Wouldn't that do the same thing or do I not understand the documentation for it?

  6. Mon Nov 27 21:59:21 2017

    I have yet to see him pull these aircraft. I even a unique group for him (2 AH-6 Littlebirds). Do these only spawn if as you say he detects a ground threat?

    Also, I want to limit how many mechanized groups he can have at one time (6 for example) but I want him to be able to replenish back to 6 groups if one gets destroyed. Do I do that through the placement modules?

  7. Mon Nov 27 21:41:10 2017

    @HeroesandvillainsOS For 1, that’s really up to you. If you do decided to keep them in a small area to start, but want them to eventually move outside of the area, make sure to either give them objectives outside the starting area, or sync their commander to objective modules for the other side (which are presumably set outside their initial spawn area).

    For 2, for the Logistics part, unfortunately this has to do with the faction not having a logistics mapping included directly in ALiVE. You can override this yourself making a staticData file using the logistivs template from here: http://alivemod.com/wiki/index.php/Custom_Blacklists

    Regarding them not using CAS or Transport, just remember Combat Support is a Player only feature.

    So there is no way for them to use helo groups? What a shame :/

  8. Mon Nov 27 20:41:32 2017
    Mannulus started the conversation Several questions regarding ALiVE..

    I will make this straight to the point because this has been quite annoying to fix so I thought I would ask here for help.

    I am currently making a insurgency / conflict on the map of Gunkizli with the African Militia as the insurgents, the RACS as an independent faction and the USMC. All three factions hate each other. Now to my questions.

    1.) Should the insurgents have a Civ Objective that places units across the map or just in a specific area and spread from there?

    2.) I noticed the RACS (Royal Army Corp of Sahrani) does not use it's helos for transport / logistics / CAS. Is there a way to make them use it more often? I already made custom groups for them too.

    3.) My player logistics is greyed out. I have a military logistics synced to the AI Commander and our base is an airfield with a custom military objective with a very high priority to insure it becomes a logistics hub. I also have the player combat logistics setup as well (Not synced to anything).

    4.) When I try to use tasks from the Commander Tablet, it gives me no ability to select a player and/or players to give the task to. It's all empty. What am I doing wrong? I got the C2 module setup (and have tried replacing it several times).

  9. Mon Nov 27 02:56:35 2017
    Mannulus posted in ALiVE Session Lost.

    Nevermind. Turns out our server was just exceeding memory limits.

  10. Sun Nov 26 20:20:12 2017
    Mannulus started the conversation ALiVE Session Lost.

    So I been trying to get ALiVE going with HC on the map of Gunkizli. I followed all the tutorials to set it up (Both the ALiVE modules and the HC).

    However, when I get ingame after a few minutes we all get kicked for Session Lost. I cant' seem to find what is causing it. I put my full rpt file here in the hopes someone could help.

    https://pastebin.com/JYAd51He

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