Last active 4 months ago
Naaaahh... RHS USMC faction has the same problem... At least for me! I will try some CUP factions to check if is something else from my side!
@DrDetroit didn't notice anything but didn't looked for these kind of details though. But still I definitely prefer RHS factions over CUP. Although I have to admit that Community Factions Project is an AMAZING mod with some really nice factions. My main reason to choose RHS over CUP is that CUP's models look really... Low textrure quality? Not so good? Old? Unfinished some times? I believe that the whole texturing in RHS is by far superior to CUP and this is mostly the reason that I choose RHS over CUP. But for now by my initial tests on Local Host seems that RHS USMC faction works pretty fine with logistics. In case I encounter any kind of problem, I will post it here! Cheers mate
@KiloRomeo mate I am really new and inexperience in scripting but I will do my best to provide any kind of help that I can (I believe that I can help you make it work and customize/change some parameters a bit!). The idea behind it is that I want mission makers being able to change at least SOME parameters with the least "pain in the ass" (I am looking right now how I can put in an .txt or another .sqf only the parameters and then pass them down on the main script (which from what I have been told is really easy but for now I concentrate on the next 2 missions.)
The idea of these missions is for players to have some side, mostly non-military (as you mentioned initially on this post) tasks/missions that actually have an impact on their insurgency persistent mission/campaign, while being replayable and have some randomization on them. With the least amount of effort from the mission makers but a big level of control over them (have as many possible positions for the mission to occure, have control over the some small things like classNames for mods compatibility etc.)
One more mission is almost ready and right now is in state of testing and finding out and erradicting some bugs/mistakes so, you can wait for it really soon (like in 1-2 days I would say). Please feel free to request any kind of missions and suggest any kind of change or idea you may have.
And about the idea of "expanding" the first mission to another one, I would say that probably I want many different missions and not the idea of:
Swap out -doctor- for -Supplies-
but you can do that for sure.
But in any case, whatever you want, just hit me up (preferably on Discord) and I will do my best to provide any help that I may be able to...
One last thing, I do not know if it is possible but if it is, can you please "pin" my post here with the link for the folder of Google Drive so it is pretty easy to find it in case many posts come up here?
@DrDetroit , @shi4stone , @KiloRomeo ...
Alright guys... Sorry for making you wait for so long. I was just getting the ropes of basic scripting but I believe I have some results with more of them coming.
Here is a link for a Google Drive folder that I will be using (in case you have any other idea to suggest, please feel free to) (I am considering a GitLab or GitHab project but I will see, in any case, the link will be available here) or to place my small side missions in there so they will be accessible to everyone:
The link is public and everyone have access to it even if they do not have a Google account.
In there there is a "Missions" folder and in this I will be putting all my side missions. I will have a READ ME FIRST.txt file in every mission folder to explain some things and at the end of every read-me .txt, I will have my contact information just in case somebody needs any help or clarification or anything else... Feel free to contact me on one or all and every each one of these in case you need or want anything... I will try not to post the link again but I will drop a post here everytime the link is updated with any changes or new missions.
For new players, for new users on ALiVE or scripting, please do not hesitate to ask anything. I am still new to all these and I used to be in your shoes/place once. So I know how it is.
No matter how new or expert you are on all these feel free to contact me and/or suggest or ask anything you want or need.
Gentlemen, IF I am not mistaken, Ambient Guards is a setting that actually assing patrols on a percentage of units that garrison a specific objective. So I believe having this "on" is a thing that you may want to. Also , (again IF I am not mistaken) I believe that it is automatically overwriten by OPCOM in case he needs extra groups/units for QRFs, assaults etc.
@DrDetroit mate, Probably I will attach a link for a cloud or something that will contain all my small side missions and whenever I upload a new one I will let you guys know with post or something. But for now I have to learn how to set everything up for MP environment (my scripting skills are far from good so it takes some time.) But when I have the 1st mission ready, I will post the link. Cheers...