R

redarmy45

Member

Last active 4 years ago

  1. 4 years ago
    Wed Jun 5 14:30:46 2019

    Go into zues settings and there is an option to allow "unofficial addons" to be accessed by zues. It MAY BE an achilles feature but pretty sure its just vanilla zues.

  2. Fri May 17 17:43:37 2019

    Issue is resolved ,it was fix in dev build.

    http://alivemod.com/forum/4748-blu-opf-vs-ind-objective-status-solved/p1#p26894

    Thanks alots guys

  3. Fri May 17 11:52:21 2019

    i have discovered the issue...

    and its quite a simple one,but no less confusing...simply put ALIVE behaves oddwith IND forces(AAF or others).

    My screenshots above demonstrate the issue perfectly.If i use BLUFOR and OPFOR there is no issue,everything works fine.If IND are fighting either BLU or OPF,then the enemy of IND send one group to objectives that are held by enemy.

    Tested with BLU/IND=broken , IND/OPF=broken , BLU/OPF= fine.

    In editor settings,IND are set as hostile to both sides(tested hostile to just one side also). So i guess something with the set friend options are broken on Arma's side since update and its not playing nice with ALIVE or ALIVE has a bug with it.

    Could an ALIVE DEV please confirm this is a bug and something that will be fixed? I spent a week creating IND factions with ORBAT and cannot change them to west or east side because of unit voices issues.

  4. Fri May 17 08:24:35 2019

    Here are some screenshots

    https://pasteboard.co/If3Z83s.jpg editor view of set up.Top modules are mil commanders,you can see the obj's they are linked to.

    

    https://pasteboard.co/If3ZHa72.jpg check south east of Sofia...there is OBJ with NO units placed..only objectives,so both mil commanders set waypoints for virtualised groups to move to...good so far..

    https://pasteboard.co/If40lgU.jpg in this photo,the same area,except this time IND have forces placed there instead of it being objectives only...and you can see BLU creates just one waypoint,smack bang in the middle of marker position,instead of sending 4 groups to move to general area...

    you can also see Molos town northof that,i placed a custom logic for BLU,999 importance,but because the area is occupied,BLU send only one group.

    Also the screenshots should show there are a vast amount of BLU profiles all over the place,but it doesnt matter how many more i add,nothing works.

    I have retested this on a vanilla game with CBA and ALIVE,its the same thing.

    also retested by swapping out BLU for OPF entirely.

    I tried placements on other areas of the map.

    Theres not a lot here i can do to troubleshoot this by myself,as i have tried all i can think of.

    Maybe these images will help you or the DEV team explain possible reasons for this or confirm its a bug.

    Here if i switch the sides around on the map: https://pasteboard.co/If4irXz.jpg

    you can see that BLU is now based in the east,attacking to the west,factions roles are reversed basically and BLU still send 1 group to all objectives..Both commanders set to invade

  5. Thu May 16 15:22:40 2019

    tested again,fresh mission..most simple setup...two mil commanders,two military civ placement areas,sync commanders up to their respective ares,set to spawn 200 company(about 10-15 groups spawn per side)...sync each mil commander to the other mil commanders mil civ placement module...preview...

    Both commanders send ONE group to attack.

    This is with no mods,only CBA and ALIVE loaded,no scripts etc.
    I am new to ALIVE but this is very basics of the mod and it should be behaving differently,but since no one else reported it im somewheat puzzled.

  6. Thu May 16 14:43:31 2019
    R redarmy45 started the conversation OPCOM Sending 1 group to location only [SOLVED].

    Iv hit a major snag and im convinced its not nromal behaviour..

    BLU and IND forces(set to enemy) attack each others taor marker locations.
    IND forces send 4 groups as is normal to attack.

    BLU send four aswell..however if BLU are attacking an area that ALREADY has or had recently had enemy presence there,then they only ever send 1 group to the objective...that group dies,then they send another 1 group...one by one,all day long...This is only BLUFOR.

    even if i use a game area logic as a custom OBJ ,if its in an enemy held area ,BLU send onegroup.

    BLU and IND are set identically in their setup,this is also on Altis...im completely lost and dont understand why they are exhibiting this behaviour.

    I need help figuring out what is causing it..As i said,IND forces work fine,BLU do have more than enough groups on map.

  7. Tue May 7 23:20:52 2019
    R redarmy45 posted in Adding units to AAF help [SOLVED].

    SO i got ORBAT working and my custom faction is in editor ready to go.Placing it and all groups down,it works fine.

    The problem i have now is that when ALIVE opcom uses them,they are hostile to each other and fight upon spawning.

  8. Tue May 7 05:22:50 2019
    R redarmy45 started the conversation Adding units to AAF help [SOLVED].

    Hi folks.

    i am attempting to do something that should be quite simple from what i read.

    I have AAF vs NATO. And in the mission i want AAF to use CSAT tanks. I have for testing purposes in ORBAT,followed this guide..

    Create a mixed group with units from CSAT, NATO and FIA just for shits and giggles.
    Using the unit editor, select the faction you wish to change, click new and select a unit type from a different faction.
    Open the group editor and pick the faction and group you want to mess with.
    From the list on the left, select any unit and vehicle from the list and drag them to the group box in the centre. The Side is determined by the Faction, not the Unit.
    Generate the config and paste the results into description.ext
    How very cosmopolitan.

    In an attempt to remove the Kuma tanks(for testing) and replace them with T-100 varsuks in their groups(tank section/tank platoon etc)

    so after using orbat and generating config,i copy that from clipboard,to my mission in questions description.ext file...here is the result....

    https://pastebin.com/pFvPb233

    When i load into mission,AAF are still spawning KUMA tanks,and there are no T-100s to be found anywhere.

    What am i doing wrong?

    Also if there is an easier way to add tanks to AAF i woud like to know that too.All i wana do with my ALIVE mission is add new vehicles to AAF for specific missions.

    Thanks for any help

  9. Tue May 7 05:10:57 2019
    R redarmy45 joined the forum.