J

Jaypee

Member

Last active 7 years ago

  1. 7 years ago
    Sat Jun 11 15:00:04 2016

    Old topic but still a thing. I get Helo's spawning in hangars on Cherno. The blow up promptly after spawning. Isn't there a way to prevent that from the get go. I mean the ai can't even fly out. Why span them in buildings in the first place? I'd rather define spawn areas myself.

  2. 8 years ago
    Wed Feb 10 19:57:04 2016
    J Jaypee posted in Server freezes (Fixed!).

    I'm sorry to report we had the freezes even without running RHS. Was hopefull for a while but yeah. We're also running 1.0

    modlist:
    @ace3;
    @alive;
    @cba_a3;
    @fa18x_black_wasp;
    @sthud_a3;
    @task_force_radio;
    @backpackonchest;
    @fa18_a3;
    @js_jc_su35;
    @nimitz;

  3. Wed Feb 10 16:25:56 2016
    J Jaypee posted in Server freezes (Fixed!).

    @SOAR_Griz Jaypee, to confirm what you are saying. You have been running an ALiVE server with no RHS and received no freezes?

    Yes though not the latest update 1.0.
    I'm not touching RHS combined with Alive for a while. Sorry mates I like playing Arma ;)
    I created the tread my first post holds all the data.

  4. Wed Feb 10 14:34:34 2016
    J Jaypee posted in Server freezes (Fixed!).

    Been running our server without RHS, sadly no freezes for the entirety of its uptime. I think we have narrowed it down. Thanks for the support Aliveteam and fans. We'll report back if anything new developes.

  5. Thu Jan 28 18:35:08 2016
    J Jaypee posted in Server freezes (Fixed!).

    Not really the issue I reported

    this one sounds similar altough i'm not getting those rpt messages

    http://feedback.arma3.com/view.php?id=26108

  6. Wed Jan 6 16:14:29 2016
    J Jaypee posted in Server freezes (Fixed!).

    We've been having the issue since the last Alive update. If you look at the date of my first post you'll see roughly when I got off my ass and managed to get a post out. We've been having the problem about 2 to 4 weeks before the 25th of november 2015. Not saying it is something the Alive team changed cause I think BI brought out an update at around the same time.

  7. Fri Nov 27 16:56:00 2015
    J Jaypee posted in Server freezes (Fixed!).

    Nope nothing we know of. It occurs also roughly at the beginning of the mission as well as later in the mission. We're gonna disable all our scripts and see if there is an issue with those. Although we had them running before.

  8. Fri Nov 27 10:01:49 2015
    J Jaypee posted in Server freezes (Fixed!).

    No the entire game freezes but picks back up. It does so for all players. Well actually the players can still walk around but no ai or other players are moving. We run a dedicated server we host ourselves. We are having this problem since the latest update. BTW these lines are from the rpt and show roughly the freeze time. I know the aren't Alive issues :) Thanks for the reply also.

    http://pastebin.com/YaSdGdcM

  9. Wed Nov 25 21:16:59 2015
    J Jaypee started the conversation Server freezes (Fixed!).

    We are getting some random server lockups. This is our modlist:

    @ace3_RHS;
    @alive;
    @cba_a3;
    @fa18x_black_wasp;
    @rhs_afrf3;
    @rhs_usf3;
    @sthud_a3;
    @task_force_radio;
    @backpackonchest;
    @fa18_a3;
    @js_jc_su35;
    @nimitz;

    Between line 1786-1787 occurred the lockup
    1786 20:59:35 bipod_unhide - unknown animation source hasBipod
    1787 21:05:02 Error: Object(10 : 53) not found

    missionfile and rpt are available

  10. 9 years ago
    Wed Oct 29 22:12:45 2014
    J Jaypee posted in Zeus - Alive.

    Thanks for the reply ARJay. I'll tell 'm to put their roleplay hats on ;)

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