R

Reggaeman

Member

Last active 7 years ago

  1. 7 years ago
    Tue Mar 14 22:23:47 2017
    R Reggaeman posted in Civ Objective when invading?.

    Friznit, that is great advice, thanks for all of that mate. I'll keep experimenting :)

    Cheers!

  2. Tue Mar 14 20:02:28 2017
    R Reggaeman started the conversation Civ Objective when invading?.

    HI folks, I am new here. First off, I just want to thank the makers of ALiVE for Super-Charging ARMA. Wow, this really is a game in itself. I have had some killer gameplay (SP) in recent days, so basically I am hooked. But I also realise I have a bit to learn before I have things unfolding nicely.

    So, I wanted to ask a couple of questions, I hope that's ok :)

    I am creating a standard invasion vs occupation mission in Altis. Opfor are occupying, and are based at the main central Altis military base. They have a military objective, and a Civ objective, and reinforcements. Blufor are based to the west of the island, and are set to move eastwards to take the miliatary base. Classic west vs east I guess. Next mission - more imagination!!

    So, my questions...

    WRT Civ objectives for the attacking (invading force), what exactly does this enable? If I set the force size in the blufor Civ objective to, say, 60, does that mean I get an extra 60 units for the fight against opfor, of are those 60 units designed to hold that town? Also, by setting a blufor Civ objective and syncing to the opfor military AI commander, does that mean the opfor commander will be trying to destroy both the blufor mil 'and' Civ objectives?

    WRT Reinforcements and supply lines, does the spawning of RF units happen at the point that I lay down the module? So if I set that module far away, RF take longer to arrive? Or does none of that matter?

    WRT SP Save Games, I can see I need to do this via the War Room. Do I need to rent a server for this, or can I use my own PC as the server (sorry, I am a total mission-editor-introvert, and have never hosted a server of any type before, because I have no mates X).

    And lastly, last night I set up my invading blufor mil objective at a non-military location, and got very few VAI units, even though I'd set the limit to 200. Do the mil objective locations have a big impact on the units they spawn? I have seen some errors when I have placed mil objectives badly, other times I have placed them in non-military objectives 'without' errors, so if anyone could give me some advice on this, or any of the above, well that would just be really appreciated.

    And again - ALiVE .... Simply awesome!

  3. Tue Mar 14 19:41:16 2017
    R Reggaeman joined the forum.