StoneComet

Member

Last active 8 years ago

  1. 8 years ago
    Thu Sep 24 17:06:27 2015
    StoneComet posted in ACE3.

    That is good news. Thank you for responding. What is the easy workaround? Conflict?

  2. Thu Sep 24 07:00:14 2015
    StoneComet started the conversation ACE3.

    So the first thread I see is about ACE3 + Wasteland so I am encouraged I will get a good answer.

    Simple: Are there any issues using ACE3 along with ALiVE?

    Thanks

  3. Wed May 6 21:00:45 2015
    StoneComet posted in AI Skill Abilities?.

    Yeah, I was hoping it would create a range that affects the sub-skills up or down depending. Aynone out there that has the capabilities to really test this please report here. I'll do my own testing as well. I've done some but it's really hard to tell if there is any affect at all.

    Thanks

  4. Wed May 6 20:58:03 2015
    StoneComet posted in ALiVE update for 1.44?.

    That's cool. I thought as much. I'll keep my eyes peeled over the next few days.

    Cheers

  5. Wed May 6 15:34:55 2015
    StoneComet started the conversation ALiVE update for 1.44?.

    Hello Development Team,

    Could you let us know about when the new update for the latest Arma 3 stable build will be released? Just want to keep an eye out so I can upgrade my server.

    Thanks,

    StoneComet

  6. Wed May 6 15:31:24 2015
    StoneComet posted in AI Skill Abilities?.

    @dixon13 http://alivemod.com/wiki/index.php/ALiVE_Military

    I'm guessing the wiki is referring to this .

    Thanks for the reply. I understand what all the sub-skill fields do in the ALiVE AI Skill module what I am referring to are the two top fields labelled Max Ability and Min Ability which are defaulted at 0.20 and 0.25 the only thing I can find on the BIS forums are that these data fields in the game are placeholders for future development.
    My question is: Do the ALiVE dev team know if anything has changed here and what those fields entries do to AI Skills and behaviors?

  7. Wed Apr 29 13:28:32 2015
    StoneComet started the conversation AI Skill Abilities?.

    Hello,

    Could someone clear up what the two ABILITY fields in the AI Skill module do? The defaults I think are set for minimum 0.20 and maximum 0.25. Do these have an effect on the AI skills and how?

    Thanks,

    StoneComet

  8. 9 years ago
    Fri Apr 17 20:51:16 2015
    StoneComet posted in SRS & ALiVE.

    Haven't tested the actual revive as I tested the server solo. SRS DOES put you in an unconscious state when you are critically low on health and you can set the level of health lost before you reach the unconscious state. I'll try and dig up one of my old Arma buddies to test it but most of them don't even get on Steam very much so I'm still looking for anyone who might be willing to test it. PM me if you do.

    Thanks

  9. Fri Apr 17 15:21:19 2015
    StoneComet posted in SRS & ALiVE.

    @SpyderBlack723 It shouldn't have any problems working with ALiVE. If you don't mind though, can you report back whether or not SRS puts you in an unconscious state when you are critically low on health or after you have died? Revive scripts such as BTC revive that wait until you are dead to put you into an unconscious state are not compatible with Multispawn and it's always nice to know which revive scripts are compatible.

    I haven't begun testing yet but it looks promising as one of the settings is a percentage (default 90%) of damage taken before being knocked unconscious and in the Bohemia threads there is mentioning of a suicide button like farooq's. I'll confirm soon as I'm putting it into my mission today. If anyone would like to help me test it please post here or pm my profile and I'll pm the details once I get the revised mission up and running on the server.

    Thanks

  10. Wed Apr 15 16:14:16 2015
    StoneComet posted in ASR_ai & ALiVE.

    Awesome thanks for the reply.

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