V

vellD

Member

Last active 7 years ago

  1. 7 years ago
    Tue Aug 30 06:20:09 2016

    Out of interest Spyder are roadblocks going to be fixed in a future update for asymmetric so disabling will work?

  2. Mon Aug 29 15:21:44 2016

    It still seems to spawn the vanilla vehicles I'm trying to eliminate that. Also roadblocks still seem to spawn with the vanilla static MG any idea how to modify that?

  3. Sun Aug 28 22:08:09 2016

    Hey just tested now civ vehicles are placing vanilla vehicles down still really odd. I tried putting vehicle faction "caf_ag_me_civ" am I doing it correctly?

  4. Sun Aug 28 18:46:15 2016

    Thanks man will try when I get chance got an Operation now. :)

  5. Sun Aug 28 09:58:02 2016

    Sorry for long wait was buisy yesterday.

    Here's staticData.sqf
    Here's my init.sqf

  6. Sat Aug 27 06:20:35 2016

    Bump. Seriously no one able to help?

  7. Fri Aug 26 18:30:52 2016

    Hi guys,
    So basically I'm building an ALiVE insurgency mission on CUP Takistan and I'm wanting to use CAF_AG as the insurgent faction. The problem I'm having is that although I disable roadblocks through the module they still seem to pop up. I've tried various ways to remove/modify them by using a staticData.sqf and calling it from init.sqf from in the mission folder. I followed instructions from a similar post on here and can't seem to get it to work.

    The other thing I'm having issues with is I'd like to customise the vehicles that randomly spawn on the map. I've tried modifying the civ vehicles and enemy vehicles that randomly spawn also via staticData.sqf however doesn't have any effect for some reason.

    I'd really appreciate some help thanks guys.

  8. Fri Aug 26 18:17:10 2016
    V vellD joined the forum.