S

Scottvdken

Member

Last active 8 years ago

  1. 8 years ago
    Fri Jul 31 17:20:18 2015
    S Scottvdken posted in Objective help.

    @AUTIGER, Fantastic! I get too impatient, I hadn't played through the scenarios far enough I guess.

    Love your scenarios, by the way. I just downloaded the latest, excited to give it a shot tonight.

    @SpyderBlack, thanks man, I'll give that a shot.

  2. Fri Jul 31 16:54:57 2015
    S Scottvdken posted in Objective help.

    Thanks, Hazey's was the one I was opening in Editor to see if I could figure it out. What I want to do is move that same set of objectives to another map. I'm assuming this is scripted in somewhere, but I don't know how to find it, to move it over to another map. I've figured out how to use C2ISTAR, but I want to have those tasks autogenerate (or manual, whatever), but still have Intel/destroy caches as the "primary" objective.

  3. Fri Jul 31 13:52:08 2015
    S Scottvdken started the conversation Objective help.

    So I see a bunch of "insurgency" missions out there, most of them have these intel-gathering, or destroy weapons cache objectives. Can someone point me to a tutorial for how to set these up in Alive/Editor? I've broken open a couple of them, but I cannot make out where these objectives are defined. Is it scripted, or modules that can be placed?

    Thanks folks.

  4. Wed Jul 29 19:45:59 2015
    S Scottvdken posted in M.O.R's annoying questions .

    Awesome, I may just leave the CAS to the helo's then..... Thanks for the response!

  5. Wed Jul 29 17:46:53 2015
    S Scottvdken posted in M.O.R's annoying questions .

    Sorry for the Necro, but I was having issues with fixed wing CAS last night, on clafghan. By the "patch of grass" do you mean the patch in between the runway, and what would be the real taxiway? I was putting my aircraft in front of the far side hangars (right by the end of the runway), and when I would call CAS, they would taxi about 3 feet and stop, wondering if I need to move them.... I just assumed that maybe CAS was for helo's only. Sorry, fairly new to Alive.

  6. Wed Jul 29 12:46:48 2015

    Gotcha, thanks for pointing me in the right direction. I'll let you know.

    Love the mod, by the way! You guys have an awesome creation.

  7. Wed Jul 29 12:32:18 2015

    It may just be a case of me being impatient then. I waited five mins, max. No crazy scripting going on other than a typical insurgency campaign. If indeed it is just delayed, I would also like to know if this is an issue that is being looked at or not.

    It's not on a dedicated server, just me playing SP - I am at work currently, but will post the RPT once I get home, if I cannot get it to work after waiting longer or on vanilla (did not try vanilla, since it was 2:30am by the time I gave up and went to bed).

    *EDIT: Brain fart - could my issue have been: while testing, I was trying to call it in almost immediately? OPCOM was still issuing orders when I called it in, so maybe that's why it's delayed?

  8. Wed Jul 29 11:45:33 2015
    S Scottvdken started the conversation Player Combat Logistics - Resupply Issue.

    So, I cannot seem to get PCL working correctly. I can pull up the support tablet just fine, but when I select my reinforcement type and hit "confirm", OPCOM confirms and acknowledges - but the support never shows up?

    Not running any other mods other than RHS and CAF. On Clafghan map - followed the instructions from the wiki. CAS, CAT and artillery are all working fine.

    I did see another, older thread along these same lines, but I followed their instructions too, and made sure my factions were all the same.

    Any help?

  9. Wed Jul 29 11:40:30 2015
    S Scottvdken joined the forum.