B

BlackAlpha

Member

Last active 7 years ago

  1. 7 years ago
    Fri Jul 22 17:57:31 2016

    @HeroesandvillainsOS  Yes it very much should be remembering which installations have been destroyed. If it isn't please post a server rpt when you attempted a persistent save please.

    There was a case earlier where it didn't save. It's not of a high priority for me right now because of the indestructible buildings issue - many enterable buildings (most of them?) cannot be destroyed, which makes insurgency kind of pointless. So my community won't be using insurgency for now. Might look into it later when that issue gets fixed.

  2. Fri Jul 22 11:36:02 2016

    Additionally, the buildings get reset when you restart the server. It would be nice if Alive could remember which buildings got destroyed and leave them inactive after a restart.

  3. Fri Jul 22 11:33:01 2016

    OK. Keep in mind, on Tanoa, most buildings used by insurgency cannot be destroyed. So, I guess this somewhat breaks insurgency?

  4. Fri Jul 22 11:09:06 2016
    B BlackAlpha started the conversation How to neutralize insurgency installations.

    What do you need to do to neutralize a building that is being used by insurgency?

    Second question. What happens when you save the mission and restart it? Will it remember that you've neutralized the building already?

  5. 8 years ago
    Wed Sep 2 14:39:04 2015
    B BlackAlpha posted in OPCOM seems to time-out..

    From my experience, it happens for certain on bigger missions, it's just a matter of time.

    Do you maybe have an ETA when it will be fixed? Weeks, months?

  6. Tue Aug 25 09:57:37 2015
    B BlackAlpha posted in OPCOM seems to time-out..

    Sure. Can I also have your test mission so that I can confirm it works?

    https://www.dropbox.com/s/s30xgkgfy5ql5th/MPMissions.rar?dl=0

  7. Sun Aug 23 15:08:25 2015
    B BlackAlpha posted in OPCOM seems to time-out..

    The missions I've tried so far were either all civ objectives or all custom objectives.

  8. Sun Aug 23 12:06:59 2015
    B BlackAlpha posted in OPCOM seems to time-out..

    So, I tried a bigger mission a few times, but everytime units stop respawning about an hour in. The remaining units are used to defend the areas they own, and so the mission comes to a halt - nothing happens.

  9. Fri Aug 21 23:00:08 2015
    B BlackAlpha posted in OPCOM seems to time-out..

    I ran the mission 3 times, respawn broke fairly quickly each time (after about an hour or two). So, the units stopped spawning and it never reached the point where more things break.

    I'll add more empty objectives to both sides and give them some more units. Maybe that will keep the mission going.

  10. Thu Aug 20 21:41:53 2015
    B BlackAlpha posted in OPCOM seems to time-out..

    Yes, that should be the repro. They both use a mil logistics module.

    I noticed the bug first with regular zones. I used custom objectives later on because it's easier for testing.

    I'll also try to repro it again and tell you how it goes.

    Let it run longer. I've had it once break at 1 and a half hours and once after 14 hours. I'd say, let it run for a day, then you'll be pretty sure.

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