Last active 11 months ago
Oh, I had the wrong IP address on my war room profile. Changing that fixed it.
Hello, I followed the instructions as shown on the War Room server, but my server isn't showing up on recent operations for my group. I'm unsure of how to troubleshoot this specific issue, so any and all advice is welcome!
I did unblock the CFG file after I added it to my root arma directory.
Well, I'm sad to hear that, but totally understand! Thanks for the update
So am I allowed to ask what comes next for ALiVE? Is the team in EOL mode now and just fixing bugs, or are new features still being added?
Oh cool! I look forward to getting to play it.
Thanks for the response! I really appreciate it!
I also have another question, but it may be for another thread if needed. I ALWAYS have an issue where the reinforcing helicopters tend to pile up around my base, and they inadvertently wind up crashing into each other, and its an absolute disaster. Is there a way to avoid this?
I've been using this mod for 3-4+ years, and I'm still not totally clear on how these two things work. I've read through the wiki articles a dozen or more times, and while I can get a working product, I'm still not entirely sure how these things work. For instance, I just opened up one of AuburnAlum's missions, and some of his mission placements had no TAOR defined, and some did. To narrow things down, here are a few of my questions (when I refer to TAOR, I'm referring to the marker that I have placed, sized, and appropriately named):
1.)What affect does having a TAOR defined have on the AI behavior?
2.)On a map like Takistan for instance, if I'm doing a map wide insurgency, is it better to have individual TAOR's on every settlement, one large TAOR covering the entire map, or no TAOR's, but a lot of civilian placements? Or would one Military Placement (Civilian) be enough to cover the whole map, if there is no TAOR defined?
3.)I understand that the Objective Size filter (ignore tiny objectives, ignore small, etc) filters out building sizes to prevent units spawning (at least I think it does), but what do the other two filters do (objective size and objective priority)? And what impact does each option have on the mission/related area?
Sorry for the length of this post. As stated above, I've done a ton of googling and the read Wiki so many times, but I haven't found sufficient answers to these questions. Thanks in advance!
That would be awesome! I look forward to that. Keep the great work!
Yes, it uses MGB buildings. Is there a way to account for that (or anything I can do to help)?
So even if I use custom placements, the asymmetric still won't work?
Thanks for your quick response.