Persistence & Custom Objectives

  1. 3 months ago
    Edited 3 months ago by Duke_161

    Hey, does anyone know if custom objectives are [meant to be] persistent ?
    Persistence is set-up correctly and is working. But if you're not using a TAOR/area marker at all, should custom objectives be persistent ? A group I'm playing with has set it up this way and seems that when we come back, after a save, that the ai spawn at the original objectives (even if in the previous session, they were killed/area captured) i.e. it doesn't appear persistent (although player position, vehicle, crates, markers, etc., all work fine, persistence wise). Can anyone confirm this at all ? Incidentally, the custom objectives are synched to the ai commander, with persistence running on it.
    Many thanks

  2. Edited 3 months ago by Duke_161

    [SOLVED] - for persistence, any custom objectives need to be within a TAOR.


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