Civilian Crowds

  1. 4 years ago

    are awesome! The whole civilian update has got me using ALiVE in some missions just for the civilian ambience, it's great.

    Now the one question I have is can I call a function to specifically create a crowd? Eg if I have a mission where players have to tend to an accident at a local village, it would be great if I could place a couple of markers around the accident and then via trigger call a function to cause a crowd to gather there for x amount of seconds or something like that.

    Also some way to make the crowds go from friendly to angry/throwing rocks could be really useful
    I suppose [getPos player, [side player], 100] call ALIVE_fnc_updateSectorHostility; would work for that wouldn't it?

 

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