Headless Client Advice

  1. 4 years ago
    Edited 4 years ago by BenO

    Hello,

    Looking for some information/advice on server specs on running 2 to 4 Headless Clients on one server.

    At the moment we average 20+ players and are expanding quickly. Ideally looking for advice when running a mission with 60 plus people on and how many HC's we should be running. The Server we run the missions on has 32gb of RAM and 8cores Cores. Is it worth running the HC on the same machine or does it need to be offloaded to another machine ideally?

    As we can easily add another sever with 8 cores and 32GB of ram just to run the headless clients. Ideally want to get the best server performance possible for the end user. So any bits of advice it’s greatly appreciated.

    Thank you.

  2. If your hardware can handle it (and it sounds like it can) run the HCs locally on the same machine. Arma loves clock speed so go for a higher GHz versus more cores, and be sure to get SSD or NVMe drives. Make sure you assign each instance of the server and HC it's own 2 cores (ie: server - cores 0 and 1, HC1 - cores 2 and 3, etc).

    I would start this way and if you get to adding 3 HCs and still find performance needs some improvement I would rent a 2nd box for a month and test offloading all HCs to their own server.

    There will also be a limit to how much improvement you are going to see by adding yet another HC instance. This can be mission-dependent so testing is always a good idea - throw together a test mission with lots of AI offloading and record your results. Compare when adding a new HC.

 

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