Insurgency and spyder addons questions

  1. 6 years ago
    Edited 6 years ago by deimer

    Thanks. I set up the mission today and so far things seem to be working. I had at first placed a civ objective down for Bluefor and am thinking about going back and deleting it. My only questions are:
    Will this make the mission hard for us if it's only us 2-5 players dealing with the towns on a 20x20km map?
    Should I just filter more?

    If I delete the civ objective in the editor and go back and load up the save, will that cause compatibility issues? Thanks.

    I have the IED module on and synced to the insurgent commander. I've made sure the module is set up right with the settings, but when I turn the IED debug on nothing shows up. I've assigned the IED to all of the insurgent TAOR's.

  2. Edited 6 years ago by deimer

    Thanks! At the beginning I have it set where we have only one town in our AO, so that shouldn't be a problem. I have a feeling they will get around to it anyways since they get through it to get to our FOB.

    Edit- So my plan was to only have civ objectives be active for Bluefor in Bluefor's TAOR objectives and blacklist in the insurgents TAOR's. Since Al Rayak is set up a little weird, it could not find any civ objectives so I just went with filtering the civilian objective to only attack big and high priority civ targets. Other than that, Al Rayak is actually a great map.

    Also, if we become overrun and insurgents are powerful enough, will they hold full scale attacks on our FOBs to take them and wipe us out? Id love the option to lose, I like challenge.

    Sorry about the constant questions, everyone's help has been great and has helped me out a lot. I've gotten to make a really fun mission and am having the most fun in Arma I've had in a long time.