Edited 6 years ago by Nichols

I have been watching a test for a mission that I am running on our dedicated server and have noticed that items are still spawned into the bases, houses, strategic areas of the map even after the Hide Terrain Objects Module is placed down to help eliminate fps hogging stuff on maps. As a side note I have also noticed that the AI (using VCOM) still utilizes cover (rocks, trees, houses, etc...) that are eliminated from the map with that same module. After watching this for several days now I believe as does another mission maker in our community that this module is one of the last items activated by Arma 3 when a mission is loaded.

So now for my question is anyone else noticing this on mission starts and if so is it causing massive RPT files and issues with persistence and saving/restarting the missions?