Several questions regarding ALiVE.

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  2. 6 years ago
    Edited 6 years ago by HeroesandvillainsOS

    The same way you’d spawn any group. ORBAT simply is a faction making mod tool. Though be advised, I wouldn’t personally ever try making air groups. Due to the randomness of the spawning system, I’d imagine they’d spawn in odd places and probably explode.

    Your best bet would be to manually place the heli’s and virtualized then, or allow them to be spawned with the air assets option in the MIL Obj module.

  3. Edited 6 years ago by Mannulus

    @HeroesandvillainsOS The same way you’d spawn any group. ORBAT simply is a faction making mod tool. Though be advised, I wouldn’t personally ever try making air groups. Due to the randomness of the spawning system, I’d imagine they’d spawn in odd places and probably explode.

    Your best bet would be to manually place the heli’s and virtualized then, or allow them to be spawned with the air assets option in the MIL Obj module.

    Well I made a Mechanized Group using an M113 but I don't see it in my editor. I exported the config to the description.ext as required too (made no changes to the loadouts so I did not pack it into a pbo).

    Edit: Know anyone who could help my #3 and #4 issue?

  4. I’m not an ORBAT expert so that’s out of my league. For 3 and 4, without more info or seeing the mission, it’s hard for probably anyone to say. For 3 you said you have Combat Support placed. Is Player Combat Support placed too?

    For tasking, have you put the correct factions in the tasking override?

  5. Edited 6 years ago by Mannulus

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    I believe so.

  6. Just eyeballing it that all looks fine. Just curious, for the tasking, if you change the ALiVE tablet object in the module with LaserDesignator, can you select the players within the task section in the menu with a laser designator in your inventory?

    I assume your player unit is RHS USMC WD?

  7. @HeroesandvillainsOS Just eyeballing it that all looks fine. Just curious, for the tasking, if you change the ALiVE tablet object in the module with LaserDesignator, can you select the players within the task section in the menu with a laser designator in your inventory?

    I assume your player unit is RHS USMC WD?

    Tried both, same thing.

    And if you mean by faction, yes.

  8. I really can’t say. Can you set up a simple mission with just ALiVE and CBA and see if the problem occurs? If so post it here and I’ll take a look.

  9. Also, I think it might have to do with RHS itself. Changing the faction from the marine faction name to BLU_F fixes everything. Strange.

  10. Looking into ORBAT, all the USMC factions are incompatible. Going to try to convert them to be all compatible and then look again.

  11. Edited 6 years ago by HeroesandvillainsOS

    The RHS faction you are using is compatible. I mapped them myself and that mapping is included in ALiVE. Not only did I group them, but I also added Logistics assets and made their vehicles and ammo boxes spawnable as well. It should be very thorough and complete. What exactly “gets fixed” when you change it from them to BLU_F?

    What’s working for USMC WD and what isn’t? I’d like to see this. Can you post a simple mission with them as the faction?

  12. I suddenly get access to logistics, tasks, etc.

    This is what I am seeing through ORBAT anyway:

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  13. Edited 6 years ago by Mannulus

    @HeroesandvillainsOS The RHS faction you are using is compatible. I mapped them myself and that mapping is included in ALiVE. Not only did I group them, but I also added Logistics assets and made their vehicles and ammo boxes spawnable as well. It should be very thorough and complete. What exactly “gets fixed” when you change it from them to BLU_F?

    What’s working for USMC WD and what isn’t? I’d like to see this. Can you post a simple mission with them as the faction?

    Here is the test mission folder. Play it as the BLUFOR Marine and check it out. Then group him to a high ranking CSAT in the editor and check again to notice the difference.

    https://drive.google.com/open?id=1QgO4q3zZ5xKxe_XvNsdPDS8OKQhPVvRj

  14. What do you mean group the marine to a CSAT soldier? Why would I do that? They are on different sides. Please be clear what you want me to do and what I need to do to see a problem.

  15. Edited 6 years ago by HeroesandvillainsOS

    Oh I see the photo. Are you trying to say USMC WD is being registered as a OPFOR faction instead of a BLUFOR faction?

    If so, just to be clear, when spawning rhs_faction_usmc_wd by default and without ORBAT, are they spawning as OPF and being attacked by BLU?

  16. @HeroesandvillainsOS Oh I see the photo. Are you trying to say USMC WD is being registered as a OPFOR faction instead of a BLUFOR faction?

    If so, just to be clear, when spawning rhs_faction_usmc_wd by default and without ORBAT, are they spawning as OPF and being attacked by BLU?

    Grouping to the CSAT is just to change his faction to opfor which then makes him match what the ORBAT says that faction is suppose to be and you will see how he can suddenly use logistics. Its the non fancy way to show you what I mean. Sorry.

    From what it looks like, USMC is not being attacked by other non USMC blufor units from my testing. Going to try to spawn USMC and other BLUFOR factions through ALiVE and see if they get feisty with each other.

  17. Edited 6 years ago by HeroesandvillainsOS

    @Mannulus I am really really confused. I just loaded up the mission, and made my own test, and rhs_faction_usmc_wd is spawning fine, and as BLUFOR, which they should. Please just disregard whatever you read in ORBAT. They are a BLUFOR faction and are spawning as such with blue icons and everything.

    I just tested the tasks and I have no problem selecting a player in the tasks menu, and also getting actual tasks, and I also have access to logistics. In the mission you made for me, you didn't give the player unit a laser designator. To do this right click on him in the editor and edit his loadout. Seeing as that's the object you set the modules to require, the player unit needs it to access these options (logistics and tasks, etc).

  18. @HeroesandvillainsOS @Mannulus I am really really confused. I just loaded up the mission, and made my own test, and rhs_faction_usmc_wd is spawning fine, and as BLUFOR, which they should. Please just disregard whatever you read in ORBAT. They are a BLUFOR faction and are spawning as such with blue icons and everything.

    I just tested the tasks and I have no problem selecting a player in the tasks menu, and also getting actual tasks, and I also have access to logistics. In the mission you made for me, you didn't give the player unit a laser designator. To do this right click on him in the editor and edit his loadout. Seeing as that's the object you set the modules to require, the player unit needs it to access these options (logistics and tasks, etc).

    Yeah I accidentally deleted the unit I put the laser designator into and did not put it into the new unit ( I was trying to make a scripted addaction to change player side for easier demonstration). My bad.

    Also, I don't know how it works for you. I loaded the same mission up, with laser designators this time and it does not work.

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  19. I had a stunning revelation. I think it's mod compatibility related. Launching just CBA, the RHS's and ALIVE it works fine.

  20. Isolated the mod causing it. It's the ILBE Mod by raspu86.

  21. Oh weird. Glad you figured it out. :)

 

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