VCom and ALiVE

  1. 5 years ago

    VCOM just keeps getting better and better. Since I upgraded to the latest version a few days ago, I've noticed AI are very good at hiding out in buildings. Close quarters combat is really fun with this mod. It's more fun now to just hang out in cities because you never know what's behind that door.

  2. I wouldn't want to disable a whole force from VCOM. Just any AI under player control. It would be a horrible mismatch to have one force using VCOM and another one not using! There are way too many good features. I will contact the person who made VCOM and see if it would be possible to have it disable as you described, when under control of an active player.