Need community help

  1. 7 years ago

    Tupolov

    20 Jul 2016 Administrator
    Edited 7 years ago by Tupolov

    Hey everyone,

    I have a favour to ask.

    We need to understand what are the best house positions (when a group garrisons it.. i.e. firing positions) for the new APEX buildings.

    Here's a list:

    "Land_Barracks_01_dilapidated_F" - 38 positions
    "Land_Cargo_Tower_V4_F" 18
    "Land_BagBunker_01_large_green_F" - 13 positions
    "Land_Cargo_HQ_V4_F" 13
    "Land_PillboxBunker_01_big_F" 6
    "Land_PillboxBunker_01_hex_F" 5

    for each building we need a list of positions in priority order.

    To try the positions out, place the building on the map, place a unit, point your gun/cursor at the building - in the debug console run this first:

    positions = [cursorTarget] call BIS_fnc_buildingPositions;

    Then you can try the positions out by using:

    player setpos (positions select 0);

    obviously swap out 0 for whatever position number you want to test.

    Please post your findings and I'll add them to ALiVE

  2. Edited 7 years ago by Riley

    This is what I come up with. Randomization of the numbers in order would be good as they are mostly of the same importance, just different angles.
    "Land_Barracks_01_dilapidated_F" - 0,34,1,18,17,35,36,37,10,11,12,13,14,15,16,19,20,2,3,4,5,6,7,8,9,21,22,23,24,25,26,27,28,29,30,31,32
    "Land_Cargo_Tower_V4_F" - 0,5,3,4,6,7,17,1,16,12,13,15,1,2,8,9,10,11,14
    "Land_BagBunker_01_large_green_F" - 1,3,5,0,11,12,6,4,2,7,8,9,10
    "Land_PillboxBunker_01_big_F" - 2,0,3,1,4,5
    "Land_PillboxBunker_01_hex_F" - 0,2,3,1,4

  3. Do you need more people to run it @Tupolov or is that sufficient? Let me know and I'll do the same.

  4. Tupolov

    22 Jul 2016 Administrator

    That looks good! Thanks @Riley

 

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