I seem to be having an issue which may be related to this.

I've been working on a community mission for a few days now using custom created factions. When using the Asymm Commander in conjunction with Civs, the road blocks spawn vanilla guerrilla opfor units.

When I remove the civ modules, roadblock spawn the correct units.

When I put the civ modules back but then change the commander to Invasion or Occupation, the roadblocks work correctly.

But running an Asymmetric Commander and the civ modules at the same time consistently spawned the incorrect units that the roadblocks.

I tried to re-create this using only @Alive and @CBA, but everything seemed to be spawning correctly. I've come to the theory that it must be something to do with non-vanilla factions in conjunction with the Asymmetric Commander. I believe I have followed the faction mapping correctly, would you guys mind taking a look to see if it has anything to do with the config?

http://pastebin.com/4HUD0KA1