Edited 8 years ago by amoksepp

Edit: If you are just able to answer one question pls do it, im happy about every help

Hi community,

i m new with the alive mod and started to create my first mission today.
But i have some questions now, because not everything works like intended.

I have a taor with 200 units (BLUFOR, motorised) and a taor with 500 (OPFOR, armored), both of them are in occupation status. The OPFOR ai commander is linked to the BLUFOR Military placement (am i right that the main target for both are to hold their own placements because they are set on occupation? english is not my native language, so i have some understanding problems)

OPFOR has 2 or 3 AA and the target of the mission from the player is to kill them before the OPFOR attack the BLUFOR base, after destroying the AA the player should be able to order CAS, so he will have a chance against the bigger enemy army.
Is it possible to change AI Commander Status from OPFOR occupation to invasion after a determined time.
(1. can i set a timer in the editor and if not 2. can i use a command to do this?)

"When i use the player support (CAS) and set the settings that the player have the access to an attack_airplane, will this come from offmap or have i to place an thunderbolt for BLUFOR on an flightfield and where can i find the names of every unit like helicopters or mortar teams?"
Answer: The type of unit spawns at the same place the Combat Support Module is placed in the editor

Edit: when i config the military placement module should create a armored 200 unit army, does this mean that it let spawn 200 soldiers + cars/tanks, or does every unit have a specific value, like a tank is worth 20 units so it could spawn 10 tanks or 5 tanks and 100 soldiers?

Thanks for help : )