Fallujah - CQB Bugged ( Updated )

  1. 8 years ago
    Edited 8 years ago by Master-Antonio

    Hello guys.
    CQB in Fallujah is bugged.
    Every Time AI spawn "bugged" in house where we can not enter and spawn also very often, they stuck in walls, under the house.

  2. Friznit

    28 Jul 2015 Administrator
    Edited 8 years ago by Friznit

    Fallujah has very few if any enterable buildings. CQB won't work very well on this map. It's a problem with the building objects used by the map and nothing we can do about it really.

  3. Edited 8 years ago by Master-Antonio

    Really, playing on it, i saw that the 60-70 % of house are explorable .
    After i think that you can recognize the houses explorable and closed, the models are always the same.

    P.S : Creator is italian , i can contact him, what should I say them to optimize it for alive?

  4. Edited 8 years ago by SavageCDN

    Many of them are not enterable by the AI... some that are don't have proper house positions for AI... some only have balconies or stairways to open decks. This map has always had this issue (A2 version) - the only thing that can be done is to replace building models with enterable ones... which will then lower the frame rate even more when in the city.

  5. https://forums.bistudio.com/topic/183510-falluja-arma-3-project/

    For ALIVE TEAM.
    Jbad Buildings are perfecly compatible with ALIVE and CQB?

  6. JBAD buildings should be fine. All you need is houses that possess "Indoor Positions" where AI can be ordered to go to (or in this case spawned at).

  7. Ok, only houses with interior .
    So my project is open source guys.
    If you want to help, no problem , indeed, I would be really grateful and happy.
    https://forums.bistudio.com/topic/183510-project-os-falluja/

 

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